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Game Soundtrack
"I think it's time for the big sister to take the stage."
- PortelsPortal/LadyCorthon, Feb. 3 2021 (unsuspecting)
Description
One year ago, on February 3rd, 2021, I had decided to announce my official entrance into the Friday Night Funkin' community by attempting to draw one of my OCs in the FNF style.
A year passed, and here I am now. So, in favor of showcasing how much I've grown since then, I've decided to remake this little doodle into a full-on custom week, intended to imitate the early weeks of FNF to bring a nostalgic experience to the player.
Highlights
One week, three songs (plus an extra bonus song if we're talking about the 1.5 build). Nothing too special.
Re-experience the early days of FNF once more within this short mod.
FAQ:
Q: How do I play this mod, again? I'm confused.
A (2021): Drag the folder inside the .zip file (VS. Koylee, NOT lefinalkoylee) inside the mods folder in your Psych Engine copy. Then, check the Mods section in your Psych build.
A (1.5): Click the "Download" button. Duh.
Q: Who's Koylee?
A: One of my original characters. I'm hoping to use her in an eventual project of mine.
Q: When will I be able to see this aforementioned project?
A: It ranges between "not for a long while" and "not at all". The project is fairly ambitious in terms of content and what I imagine it to be - I plan to build up to it with other smaller projects (such as this mod) to gather experience on not only making and directing a team (just in case things end up going that way), but also working on legitimate projects in general as opposed to just the casual art piece. When those smaller projects are done and over with, I'll have enough knowledge on what directing a team is like & I'll be able to move forward and get to work. As long as nothing gets screwed up during the process, it should be a mostly smooth trip.
Q: Is there anything about the project that you can reveal already?
A: You'll be able to find more information if you know where to look.
Q: What's with the (2021) in the title?
A: Alright, here's a confession: The Koylee design you see in this mod is outdated and has changed since then. I would've used the present design for the sake of consistency, however I wanted to use the old design as the mod was made for it.
As of right now the design still remains in the workshop, changing & warping into something more finalized - I haven't found something concrete yet, but I'm confident in saying that I'm closer to the finish line than I am the starting line!
(9/9/2024: The design has been completely finalized as I am writing this! All I have to do now is everything else...sigh.)
Q: Any lore behind the week that's not mentioned in the mod itself?
A: Koylee begins to get stage fright while on-stage, so Boyfriend decides to be nice for once and tries to help her overcome it. It's a simple premise.
Q: The menu theme doesn't loop correctly! (1.5)
A: Not a question, but I'm dreadfully sorry about it nonetheless. I wasn't able to find a version of the menu theme that properly looped so I took the most recent version of the menu theme that I could find in the (now-defunct) development GC & cut off the outro so that it could "loop better" (it doesn't). If you wish to listen to the complete version of the main menu BGM, it's here on the Gamejolt page.
Q: Will there be any updates to this mod in the coming future?
A: Not anytime soon, unfortunately. An expansion was planned in the hopes that the mod would get attention from it when it released, but it ended up getting canned & turned into the 1.5 build. :(
Q: Which build do you recommend playing?
A: Play the 2021 build if you want to go through a finished product & play the 1.5 build if you want to go through a more visually appealing version of the mod (with some rough edges here and there + extra content).
Credits
@Corthon - Art/Animation
malgo - Music
flyplague - Koylee Voice Samples
@SuxxorStatement - Coding
@SuxxorStatement , flyplague - Charting (2021)
Chips - Charting (1.5)