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I still can't get a library that reads .gba to program it, but I already have 3 scenes for the game .... I also already have a script that reads the file (but not correctly) so I don't think I'll be able to finish it anytime soon.
see the main scene:
this is my code, by the way, don't judge me, because I'm still new to this program thing !!! (I'm still 13 years old!)
using System.IO;
using UnityEngine;
using UnityEditor;
using UnityEngine.UI;
public class FileManager : MonoBehaviour {
public byte[] fileContent;
public string[] fileLinesContent;
public string path;
public GameObject devGuiParent;
public void OpenFile(){
path = EditorUtility.OpenFilePanel("Select a Rom", "Download", "gba");
if(path == ""){
return;
}
if(Path.GetExtension(path) != ".gba"){
var alert = EditorUtility.DisplayDialog("No Gba!", "Please select a \".gba\" file,\nYou selected \"" + Path.GetExtension(path) + "\".", "SELECT AGAIN", "CANCEL");
if(alert){
OpenFile();
}
else {
return;
}
}
else if(path.Length != 0)
{
fileContent = File.ReadAllBytes(path);
fileLinesContent = File.ReadAllLines(path);
devGuiParent.SetActive(true);
Debug.Log("Rom Loaded!");
}
}
public void SaveFile(){
if(path.Length != 0){
File.WriteAllBytes(path, fileContent);
Debug.Log("Rom Saved!");
}
else {
EditorUtility.DisplayDialog("Please Select", "You need to select a Rom to Save.", "OK");
return;
}
}
public void RunFile(){
if(path.Length != 0){
Debug.Log("Opening...");
System.Diagnostics.Process.Start(path);
}
else {
EditorUtility.DisplayDialog("Please Select", "You need to select a Rom to play.", "OK");
return;
}
}
void Start(){
devGuiParent.SetActive(false);
}
}
can i make the code better?
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