Comments (2)
Given the time constraints and prototype status, this is shaping up to be quite a promising little game. I appreciated the novelty of being able to 'personalize' the story, even if it didn't really influence the narrative.
The pseudo-inventory was a really neat touch! It never occurred to me that items could be presented that way, using simple graphics and basic "if" conditionals. (Plus, you could have even included alt-tags on the images for item descriptions -- although in this case, I presume the nature of the red shards were deliberately being concealed for the reveal at the end.)
Overall, playing this was a satisfying experience, in spite of the bare-bones nature of the prototype.
Mild Fantasy Violence
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