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Comments (2)

What do you think?

Given the time constraints and prototype status, this is shaping up to be quite a promising little game. I appreciated the novelty of being able to 'personalize' the story, even if it didn't really influence the narrative.

The pseudo-inventory was a really neat touch! It never occurred to me that items could be presented that way, using simple graphics and basic "if" conditionals. (Plus, you could have even included alt-tags on the images for item descriptions -- although in this case, I presume the nature of the red shards were deliberately being concealed for the reveal at the end.)

Overall, playing this was a satisfying experience, in spite of the bare-bones nature of the prototype.

A game for fighting off the bad in your life.

Made in <24 hrs in IGDA DC's #txtjam. Added link to charity for One Game a Month's Charity Game Jam 2. Please comment/rate!


Feel free to share your answers in the comments!
#other



all-ages
Mild Fantasy Violence
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