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Dormitabis & Insanity (Official)
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What do you think?

like this comment if you remember flipping up your..... MONITOR.... in the original Insanity 2015

I had the honor of creating a video on this game that'll launch alongside it. If you want more in depth thoughts and opinions you can find them there, but to summarize-

This is one of the most inventive, fascinating and well made FNaF games I have ever played. 10/10. It does not get much better than this.

I have beaten night 2, and put in a handful of attempts into night 3. I tried to get as far as I could, but the game is not very enjoyable to play.

The game opens to the original Insanity, and I don't have much of a problem with this, aside that clicking the fan causes an easter egg that crashed your game. It took me a bunch of tries to figure out why that was happening, and it really took me out of the game.

The mechanics introduced in nights 1-2 are all camera mechanics that function pretty much the same. You see them or hear their audio cue, press the special button, and they leave. They're very easy, and yet the game has many things, little and big, that make the game inconvenient to play. Such as needing to press a button to access the vent cameras, chica being difficult on night 2, having to play a minigame where you walk from left to right half the time when you die, alternate mechanics being introduced for the same characters, and the entire flip mechanic.

The flip mechanic is an interesting idea. I like the idea of taking on a challenge for a short period of time, or going to a different realm in the night, but flipping your controls is just inconvenient and not enjoyable. It's not a new challenge, it's inconvenient and difficult to learn. Sure, I could spend an hour trying to get used to it, but why would I? It's another thing tacked on that doesn't make the game more fun.

The post-night minigames are just monitoring two meters throughout 3 or so minutes, which is uninteresting.

Overall, I would like to give the game a fair chance by beating it, but it's just not fun, and I don't exactly want to learn a new control scheme to continue playing. It's a mechanic that could have been neat, but currently does not add to the enjoyment of the game.

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Love this fan game very much. 10/10 honestly one of the best FNAF Fan games to come out in recent memory and is now one of my all-time favorite FNAF fan games. Holy shit. Also has anyone else ever did the max mode? If not, then I think I might actually be the first person to do it lol

I was given the opportunity to playtest this game courtesy of one of the developers. It truly was a ride. I highly suggest playing this for yourself. Its best experienced rather then described.

Truly one of the greatest fangames I have ever played in years.

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This is the first entry of the SLUMBER TRILOGY.

The entry after this is EVENHANDED.


image-mhutxxcu-djdx4cyn_1.png

The year is 1987.

Another 'Freddy Fazbear's Pizza' has opened, alongside the existing one. It's debut featured "brand new" designs that are more appealing in the eyes of young children. With a larger Fazbear family than ever, it's a fun place for everyone.

However, all of that innocent fun and play is just a curtain. And behind that curtain lies the Parts and Service room...


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Insanity is a FNaF Fangame that goes all the way back to FNaF 2 and explores a character who is only mentioned in passing, possibly due to his inability to meaningfully affect the world around him.

His story will be very nerve wracking. After making a poor choice, he will have to face a very captivating cast of antagonist characters, who have a lot of interesting individual personalities, so I think you will really like them.

This experience is going to be one of the character’s scariest, since the atmosphere of the location is very creepy, and there will be many moments that might put you on edge. This game will be a horror game in many ways and not only use jumpscares to be scary.


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DEVELOPMENT CREDITS


BitHell - Creator, Director, Game Concept, Game Designer, Writer, Character Modeler/Designer, Environment Modeler/Designer, Programmer, OST Composer/Arranger, Main Sprite Artist, Voice Actor.

CallMeX - Co-Director, Writer, Lorekeeper, Dialogue Writer, Voice Actor, QA

Taykiraro - Writer/Editor, Game Designer, Sound Designer, Voice Actor

Jesterslumber - Sprite Artist for Minigame 5, QA, Beta Testing, First to Beat Night 4 & 5

GeoIsntGood - Concept Artist, QA


CAST


lock_and_key - ???

BitHell - Fritz Smith

CallMeX - Garvey Write

Taykiraro - Peter Write

Lord2903 - Colin Block

Welp - Trevor Langley

DOGMA - Kane Pell

AnythingElse - Jeremy Fitzgerald

FatherImperatoris - Lt. Mateo Swarz

Starsky - Det. Leigh Copeland

Brianna Plumley - Dr. Sherry Donahue

Mouse2621 - PO3 Robert Nickson


PLAYTESTING CREDITS


Pachyderm

Bloxx

05car Magu1re

Sunken Studios

PorkchopXP

Zucchini King

phasma

Rayderweich

OSSnowie

DOGMA

0410mark


#FNaF #Fangame #Horror #Insanity #InsanityRemastered #CRAWLSPACE #AltGame #Experimental #fnaf



mature
Animated Bloodshed
Language

!niaga ecno dedargnwod evah eW

.noisrev suoiverp eht htiw tnetnocsid erew eW

Overhaul

SOMETIMES THINGS CHANGE FOR THE BETTER.

SOMETIMES YOU CAN JUST SETTLE.

SOMETIMES YOU CAN JUST LEAVE SOMETHING AS IT IS.

SOMETIMES YOU DON'T NEED TO START OVER.

AGAIN AND AGAIN.

WE'VE BEEN HERE BEFORE HAVEN'T WE?

The remake of the notoriously simple game, Insanity, currently has a file size of 2.1 gigabytes.

The game is not cancelled, matter of fact:

The creatures previously visible in the banner were removed for an ARTISTIC reason, by ME.

Added new gameplay screenshots to the page, check them out.

ONE AFTER MAGNA CARTA, AS IF I COULD EVER MAKE SUCH A MISTAKE. NEVER.

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LASTTHINGYOUREMEMBERYOUWEREMORTIFIED----------YOULLMAKEITOUTOFTHISALIVE

When you reach the end of the key, you must start the cycle all over again until the broadcasted message meets its end.