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What do you think?

Still an awesome game. Very cute and well done. Soundtrack is HOT! Worth every penny!

Doing a Dev's Let's Play series for the Gold Edition of the game:
https://www.youtube.com/watch?v=vkweB3j6TWk

A followup to my last post: I don't know why, but no matter what computer I view the game's page on, I can't see the "rate" option. Apparently this might have something to do with the site currently being redesigned, but I'm still not sure, since I've seen the "rate" option on some other games' pages. It may be a stab in the dark, but is it possible that this page has rating disabled? (Just trying to get to the bottom of this.)

This game was a delightful (though at times mildly unsettling) adventure! The many additions to the original JTTF really do add to the environment and story (the addition of the puzzles was also a lovely surprise). I wouldn't say there are any major flaws with the game aside from a few aesthetic faux pas and minor game issues that can easily be bypassed or ignored, though there are a couple of game-crashing bugs in the first room of the prison in the 9th world and the adjacent gym. When you approach the prison guard, the screen goes black and the message "Failed to load img/sv_actors/guard.png" appears. A similar thing happens with one of (possibly both of) the Douchebags.

I can;t wait to play this version ^~^ Don;t forget thats why i havn't played itin a while. i want poeple to be able to see this newer version that you've worked so hard on ^~^ Please please please link me the DL when it's ready or hell i'll even pay for it xD

Description

Gameplay:

A Super NES era inspired RPG with traditional turn based combat, emphasizing the tactical use of skills and setting up combos.

Style:

A deliberate exaggeration of classic RPG tropes and cliches, with a focus on (loving) parody and satire. Absurdist humor gradually shifting more towards dark humor and psychological horror-comedy as the story progresses.

Story

Jack Hoth is a guy who plays games online, and he won an award, so he went to The Con to receive it. After a big party with his buds in his hotel room, a stranger suddenly appears and kidnaps him. With magic.

Taken to a strange classic fantasy realm, in the far flung future... the stranger tells him he must complete a quest... or die trying. Jack must either do what he's told, or never go home.

Forced to go on an adventure through a strange world, full of strange people, Jack must learn to cope with the insanity around him.

Features

  • A game that takes the familiar (for those who know classic RPGS), dials it up to 11, then turns it all on its head. Embrace the madness and take the ride.

  • No hand holding. You get tossed into the deep end, and just like Jack are forced to cope with the madness you are confronted with as best you can. Applies to both the story/exploration and combat.

  • A game with a lot of layers. Is it all just a silly adventure full of nonsensical whimsy? Or is it a tearing down of the human psyche into the form of an RPG? Maybe it's both, or something else entirely.

  • Tactical turn based combat that makes every choice count. Starts fairly easy, can be wickedly hard as the game progresses.

  • Dozens of skills across 6 playable characters. Including the ability to purchase spells for your mage, so you can customize his skill set to your liking.

  • Over 200 different enemies. Starting off with an area full of identical "mobs", and ending with nearly every encounter being unique. Every enemy encounter has unique dialog. So even the early nod to the often repetitive fights of classic RPGs, are actually unique encounters.

  • No Random Encounters. All encounters are on map, so you can fight everyone, or just as many as you think you need to fight to move on (free tip: 4-5 levels per area is fine).

  • 9 main areas to explore, each with different themes you can figure out. 3 main dungeons. One optional puzzle dungeon. Game basically follows a 3 act structure.
    3 areas followed by a dungeon.

  • Original Soundtrack.

Controls:

Arrow keys, Z button for action, X button for menu/back. Shift to run, although you can turn auto-dash on I do not recommend it. Enemies are all on screen, and running around constantly makes it easy to run into them when you don't want to.

Or Mouse. Right click for Menu and Back. Left click for movement, selecting actions, etc.

Player Quotes:

"This game was a delightful (though at times mildly unsettling) adventure!"

" I think my favorite thing had to be walking around and looking at the scenery, the banter between the PCs and the various running gags!"

"This looks awesome, omg I can't rave on it enough!"

"Please upload the soundtrack, would love to listen to the music while I am working!"

Misc

(Note: If you'd prefer a more PG version of the game, go here: http://gamejolt.com/games/jackhop/275403)

The PG version has not had all the updates the main version has had.

#rpg #comedy #funny #adventure #satire #parody #spoof #dungeoncrawler #hacknslash #tactical #horrorcomedy #turnbasedcombat #psychological

Releases:

Gold Edition 1.0.0 -
New Mojo Meter Combat Mechanic. Build up the party's mojo during combat to unleash powerful skills!
9 New Golden Mini-Bosses.
The Golden Trickster.
9 Golden chests full of money!
A few tweaks to the start of the game to get into the action quicker.
Golden healing items and a powerful new Golden artifact!

1.3.1 -
Fixed a bug preventing passive skills from working.

1.3.0 -
Updated the game into RPGM MV v 1.5.0
Added FPS Sync option (thanks Yanfly, you're the king of plugins).
Fixed the first side quest.
Fixed a couple of bugs.
Fixed a few typos.
Previously Rows were only used for aesthetics. Added in full Row functions.
First Row: Evasion -10%, Hit Rate +10%, Target Rate 150%
Second Row: Evasion +10%, Hit Rate -10%, Target Rate 90%
Third Row: Hit Rate -15%, Evasion Rate +15%, Target Rate 80%
IE, characters in the front row will dodge less, hit more and get targeted a lot more. Second row you dodge more, hit less and get targeted less. Third row you dodge even more, hit even less and get targeted a lot less.

1.2.0 -
Added a framerate plugin, because that's a thing.
Changed the tutorial joke, because apparently no one got it.
Added Battlebacks, even though I don't like the things, so Driftwood wont cry.
Added additional reminder to equip gear at start of game, because apparently being told to do it once, wasn't good enough for some people.

1.1.2 -
Fixed a few more typos and bugs found by Eremaea.
Note: At the start of the game and it gives you the "choice" to do the tutorial or not, and wont let you skip it, that isn't a bug. It's a reference/parody of games that force you to do a tutorial.

1.1.1 -
Fixed a few typos.
Fixed reported graphics bug found by Eremaea.

1.1.0 -
Initial Release of game.



teen
Cartoon Violence
Fantasy Violence
Animated Bloodshed
Alcohol Use
Drug Use
Strong Language
Mature Humor

ETA - SOON!

I’m well into play testing the game, and balancing the combat out.
Ironing out any bugs I find. Etc.
I’ve put up some new update videos, so don’t forget to check those out.

https://www.youtube.com/watch?v=LNhZa7BO2mk

Jack Hoth Game Update 5 - Database Stuff

YouTube
https://www.youtube.com/watch?v=LNhZa7BO2mk
youtube.com

https://www.youtube.com/watch?v=yHIXqGDxE-g

Jack Hoth Game Update 4 - Area/Level 7 Expansion

YouTube
https://www.youtube.com/watch?v=yHIXqGDxE-g
youtube.com

https://www.youtube.com/watch?v=Erl5LS4aiEw

Jack Hoth Game Update 3 - Quests and Recurring Characters

YouTube
https://www.youtube.com/watch?v=Erl5LS4aiEw
youtube.com

https://www.youtube.com/watch?v=8xA5qRG8uco

Jack Hoth Game Update 2 - General Progress

YouTube
https://www.youtube.com/watch?v=8xA5qRG8uco
youtube.com