Comments (3)
Wow thank you very much it means a lot, really. It is fun how seeing other person play your game to make the errors so obvius, some of then are already fixed. And dont worry about the correct pronuctiation of "Ajamnh" no one really knows, it was a legend even before the piramids were built.
Pretty good start.
Good stuff:
Movement mechanics and physics seem solid
Overall graphics have a good retro feel (like a 90's DOS game)
Bad stuff
Controller button mapping needs to be fixed
Player can fall out of the level during the spider boss battle
Other:
Work on more localization (translation)
Change the red text on the title screen to something brighter (white would be good)
The legend say that the ancient country of Ajamnh is linked to the "Underworld Kingdom" a fantasy land known by the tales of the Blue Knight, but maybe is more than just a legend.
Development: 15 weeks
Engine: Unity
Genre: Platformer
Theme: Adventure, Fantasy
Features: Pixelart, four levels and bosses
Gameplay: from 15 to 20 minutes
#platformer