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What do you think?

I just got a great idea, so what if you could go back to areas you already explored, defeat new spawned enemies, and gain xp from them. It would be a nice open world aspect, collecting items, selling to vendors and crafting would also be nice too. Hehe

I really hope that this game is, in fact, not dead. I would love to see this game get a full release as this game is exactly what I need more of. this game is in the same place as The Void Rains Upon Her Heart for me, it's a great game that is in an amazing genre that no-one seems to touch anymore, sure there are a few "nit-picks" that I could complain about but this is overall a great game that NEEDS to be finished. I await the possible 2018 or even 2019 release with high expectations, seeing as the foretold 2017 release has been passed, and hope that the closed beta that was announced on steam was successful.

Create an open world map that sends you on different quests to collect items necessary to progress further into the game, also create quests that allow your character to grow poweful in stats and change in clothing/weapon appearance somewhere throughout the quest chainline. The player will be able to go into your highly detailed dungeons, than come back out when creatures need to be killed for a quest or items need to be collected or a task needs to be done. The open world will take the game to a whole new level if you don't mind my input. Also make the characters current class somewhat of a hunter that allows him to have a pet, and the 2nd class should be a Warrior that weilds 2 handed weapons. Allow the player to find, equip and sell gear to the vendors as well.

I really like the art style!

Great game! But hard...

5d0caf5512862.jpg

A challenging action RPG/Roguelike with deep combat and enemies that can collaborate between themselves to kill you.


  • Deep combat: There're enemies that hide, enemies that dodge, that uses shield and that uses magic. The player is going to have a great time figuring out the best way to overcome each of them.

  • Proceduraly generated: Each time you play there will be a different map, different enemies, different items, different difficulties and advantages.

  • Enemies interaction: The enemies not only go after the player, but they are also aware of themselves so they can collaborate to make things harder for you.


tags: #retro #roguelike
#rpg



all-ages
Cartoon Violence
Fantasy Violence

Game Design Time! - Solving the Backtracking

The next MANA SPARK steps

The MANA SPARK Steam Page!!

WE MET THE GAMEJOLT PEOPLE!!

New Enemies + Performance Update!

Performance Update! 0.4.15 is here!

Scenario props and Performance news

Fixing those darker paths!

The new UPDATE just arrived!

Be ready