
Comments (2)
Genuinely a fun game, it was a little tricky to get used to, but i eventually got the hang of it and had a lot of fun!

This is my current high score, i think i did pretty well here
Maskonauts: TAP' TAP' Trouble!
Oh no! The Maskopod broke and a crash is imminent!
Tap to hover, but it uses energy!
Collect coins to refill.
Bounce to avoid obstacles and enemies.
Survive to save Maskotio!
Features:
Cute handcrafted pixel-art design with a day and night cycle dynamically changing the background, clouds, and stars.
Unique OST and sound design from the Maskonauts universe.
Precise controls with jumps and bounces, 3 variants of collectibles, 5 enemy types with unique behaviors, and 2 game modes (Adventure and Infinite).
Progressive difficulty for an experience that is simple to pick up, easy to master, but challenging to complete.
Usage of AI:
I used this project to experiment with Claude and Gemini for formatting and debugging, but kept them out of the project and the core logic to maintain creative control (full breakdown here).
Last Update:
v0.9.6: Added a bounce attack mechanic, plus overall polishing and bug fixes.



