Comments (10)
This was surprisingly challenging, it felt difficult to avoid all the obstacles for very long. It was also hard to coordinate movement with changing color, for some reason! I might have found it more intuitive if the z and x were arrow keys instead.
that sad, I like the game concept a lot. The graphics are very nice too, very pleasant palette choice.
Really cute game and fun concept! The music is great too. The controls took a bit to get used to, perhaps arrow keys would make this more intuitive. Hope you work on it more because it's great so far. =D
Super cute graphics! I included it in part 16 of my GameBoy Jam compilation video series, if you’d like to check it out :) http://youtu.be/LuWm9SYT1pI
In regards to the gems, you could prevent them appearing in pairs both by doing a collision check and making them move at the same speed.
I really loved the character design. A potato wizard? Brilliant!
I think what could be improved is the player's hitbox. I feel like I should've evaded some of the sprites which were registered as hit. In such a small area to move about in, near misses are very important.
Because a lot of the gems came in twos - both red and black at the same time, I didn't have much incentive to switch colour. Instead I just stayed one colour and avoided the other.