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Comments (24)

What do you think?

This game is fantastic!! I love it!

I agree with other commenters that the simplicity is beautiful, but perhaps a little variation in background now and then and possibly some occasional non-intrusive music might be cool.

But this game is fabulous!!

New DevLog is up, check it out ;)

Very nice concept ! The game would gain alot if you added a more "dynamic" background (even minimalist). Just dark feels a bit empty . Also I would strongly suggest of changing the SFX as they don't seem to fit the theme. A music would be nice ! Otherwise, the gameplay seems very interesting. Keep going !

Always the most difficult when trying to get into small spaces, but it's still a pretty cool game.
https://www.youtube.com/watch?v=FlwjFPGouDs

This is a very enjoyable game! I love the very simplistic design.

MOMENTUM is a minimalistic, one-button/touch game with arcade-style level progression and highscore. Connect to dash- and rotationpoints to move through the levels and collect as many pickups as possible to crack the highscore!

MOMENTUM started out as a 2nd semester student project of the Game Design program at HTW Berlin and is in continued development since, with a release on PC, Android, iOS, OSX and Linux planned for 2018.

Follow us on facebook and twitter, to always be up-to-date!

Here's our --> Presskit<-- for all those who want to talk about us!

MOMENTUM won "special notice" at German Multimedia Award 2016!
("Deutscher Multimediapreis mb21")
For more Information, visit their website: http://bit.ly/2fnL2ED


Features

  • simple and accessible One-Button or one-touch controls

  • easy to learn, hard to master game mechanics

  • arcade-style level progression with smooth but taxing difficulty curve

  • 18 diverse levels (much more in development, 50 set as goal)

  • 2 game modes, linear and free

  • highscore system

  • keyboard/touch/Gamepad support

  • wonderful sounds and original soundtrack

  • Cross-platform release for Android, iOS, Mac and PC in 2018


Credits

former teammembers, prototype/Alpha stage:

  • Dyako Mahmoudi - game design, programming, level-design

  • Hoang Tranh - game design, programming, level-design

We want to express huge thanks towards our coaches Susanne Brandhorst, Thomas Bremer and Sven Gorholt for their invaluable support throughout our studies.


Recommended Hardware Specs:

  • dualcore processor

  • dedicated graphicscard (most integrated chips work fine though! We're just not sure about older ones, the GMA line...)

  • gamepad (alternatively your keyboard works too - embrace the spacebar!)

  • Windows XP/7/8/10 (more platforms coming soon - Android and OSX versions in development)


Controls

Gamepad:

  • movement in the menu.......................left analog stick

  • dash/rotate/confirm........................................a-button

  • back to menu............................................back-button

  • restart level...............................................start-button

Keyboard:

  • movement in the menu...............................arrow keys

  • dash/rotate/confirm.......................................spacebar

  • back to menu....................................................escape

  • restart level...........................................................start
    #arcade



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