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What do you think?

This looks incredible!

Omegalith is a 2D endless runner with heavy physics interactions.

Issues uploading new macbuild, will be up tomorrow night. GJ keeps crashing..

This game is currently in development, think of this as a beta. Please report any issues at all (Include your operating system!!)

Omegalith has been holding back The Darkness for a millenium. Unknowingly, an ancient village decided to break the seals upon Omegalith to destroy the great darkness lurking inside. Without proper understanding of what they released, they perished. Omegalith is now running for his life from the creeping darkness, nothing can stop him except for death itself!

Controls:

WASD or Arrow Keys to move.

Spacebar or W or Up to jump.

Z/Q/Left Control for Adrenaline boost.

Change fullscreen vs widescreen in options.

Mute the game in the options screen.

P for pause.

Esc to quit or go back.

Art & Design: Caleb Schowalter

Music: Matthew Dear

Advisor: Tommy Verderame

Programming & Design: Piano Hands

Known Issues:

  • Menu click/hover sound effects may be too low. (Resolved?)

  • If running full screen mode and you click off of the game (primarily via a second monitor) the game window will be become smaller. (Awaiting Unity bug fix?)

  • Darkness overlaps the character too much. (Resolved?)

  • Loading screen is bland

  • Death should be more apparent.

  • Back button may need to be brighter?

  • Leaderboard entries are broken. (Resolved?)

  • Player Animation needs a bit of work.

  • Needed SFX (Jump grunt, possibly sfx for when hitting things in rage mode)
    #platformer



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
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