Comments (99)
Absolutely loved this! Really nice presentation and such a cute little story :) Reminded me a bit of Pixar's "Up", apart from when I nearly lost my mind finding that last sneaky blueprint part!, hehe :)
Anyway, did a Let's Play of it, Enjoy! :D
https://www.youtube.com/watch?v=1tfjzX9TdFg
I LOVE the ending =]
Hi I'm from Germany and you piece of ***** brought me too tears with the Ending of this Game. There soon will be a video about this game on my channel. Thanks for making such a great Game. I hope there will be a full Game out soon.
I found this game to be so cute. https://www.youtube.com/watch?v=gXBRJbHK8Jg
I know I've said this already, but damn - this is one of the bets games I've ever played, simply because the narration and story elements came together in such a way that it actually made me cry. I felt for the old man so much that it actually did THAT. lmao But still, fantastic game, guys. If you wouldn't mind, it would be an honor if I could be one of your featured videos :)
Explore a beautiful paper island in the sky in this tiny, story-driven exploration game.
Papair is telling the story of an old pilot who lost control over his airplane as a young man and stranded on a mysterious floating island. Since then he is trying to escape from that place by building airplanes and inventing crazy flying machines.
Join him on a day when his life finally takes a turn and explore a 3D paper world in the sky.
How to play: Read me
Papair can be played with keyboard or game controller. Depending on the type of controller you use, the buttons for starting the game, actions and camera control may be different.
The game uses two main mechanics, grabbing/interacting with items (keyboard E) and kicking items (keyboard space bar). It is important that you use both to succeed the game. Also you can chose to move the camera freely (keyboard: arrow buttons) or use the default game camera.
Soundtrack
The game soundtrack is available for download
Credits
The game was created by 5 college students from Cologne, CGL.
Raquel Rossetti: 2D/3D Art
Carmen Schneidereit: 2D/3D Art
Neysha Castritius: Animations, 2D/3D Art
Conrad Hess: Level Design, Project Management
Utz Stauder: Game Music, Programming
The game concept and design was created collaboratively.