Comments (15)
oh nvm can't use it, it says im missing a dll file (i know how to get it but it involves another download somewhere else)
chrome said it might harm my browsing experience I continued anyways... but if my thing gets jacked up because of it, I BLAME YOU!
Wish that I could play single player against bots.
I included it in part 53 of my IndiesVsPewdiepie compilation video series, if you would like to take a look :) http://youtu.be/7vbL2gZ7fA8
Will there be a MAC download to this game? Or are you working on it?
You can count on me for playing the updated version! I'm looking foward to it!
If you can please check out my game too, it's "Eat The Donut"!
[[DOWNLOAD NOTE!]]
If you receive an error you may require these files here (both x86 and x64) - http://www.microsoft.com/en-au/download/details.aspx?id=40784
If you get a .dll error you may need to uninstall and reinstall these.
"An online physics based brawler with moment to moment slow motion combat"
Latest video (which includes practice mode that will be in the post-jam release)
https://www.youtube.com/watch?v=0htSClZxPjQ
Combat revolves around moment to moment actions that take place after a short time, where the result of 3 actions you choose via the circle of keys q/w/e/d/c/x/z/a will take place (you can see this taking place in the video at the top of the screen).
These actions are 'punch left/bend forward/punch right/spin right/kick right/bend back/kick left/spin left', and you can stack 3 actions on to one for more impact, for example 3 actions placed into a left punch will result in the strongest punch available.
This sets up a game where you can gain an accessible amount of control over your character in a physical combative environment, with quick lighthearted flexible strategy that's fun to play with and watch.
This is a project that has been developed for the #indiesvspewdiepie game jam with music by Kevin Green, art design by Robin Keijzer, and game design and development by Swift Illusion.
-KNOWN BUGS::
#1--The 'screen tear' in the main menu is a bug in the current build of Unreal Engine 4 so it isn't something I'm able to resolve until hopefully an update that fixes the issue.
#2--'Waiting for players' shows up for clients connected to a game-this was something I had hoped to fix but ran out of time and will be resolved in the post-jam update.
-Major mechanics To-Do's for post-jam update::
#1--Add health bars and damage infliction.
#2--Add combat rounds, scores and end screen.
#3--Add options menu for adjusting sound/music/resolution/windowed mode.
If you find any more issues please let me know, otherwise I really hope you enjoy what this project has to offer so far :)
#action