Comments (8)
I really like that this is procedurally generated, and the enemy ai is cool too.
I was frustrated by the slow movement of the character, I think it would have been more fun to explore if I could move faster. (Levelling up didn't seem to make much difference in the speed for me.)
The screen moves, which sucks. Other than that, good game! I included it in part 3 of my GameBoy Jam 3 compilation video series, if you’d like to take a look :) http://youtu.be/RYobT5gLs3U
Looks good. The hit boxes are way too hard. Or the character is too slow!
This looks promising!
An action oriented stylized roguelike in development for #gbjam3.
RogueBoy is alone. He is prisoner. In order to escape, he needs to find the Gem. Help him do so.
Press z to start and go through the intro screens.
The game is simple:
UP, DOWN, LEFT, RIGHT: move
Press Z: guard
Release Z: attack
Attacks fire bullets in four directions. The enemies will attack you similarly. Each enemy has a resistance and needs a certain number of hits to be killed, ranging from 1 (Slime) to 5 (Lich).
Getting hit while guarded makes you lose one heart. Getting hit while unguarded is GAME OVER (losing all hearts is also game over, of course).
There are powerups to heal you, and swords that will raise your level. Killing enemies can raise your level too - with a probability depending on the enemy's strength. Leveling up will make you faster and will make your attacks reach longer. Trust me, you'll need it.
The Gem is in a room at random. The World is 10x10 rooms big. You might luck out and find it immediately. But don't count on it.
Useless to say, death is permanent and irreversible.
Prepare... to die.
A lot.
Good luck and enjoy!
EDIT: As of now, there is some bug related to the uploading on GameJolt that cuts a few pixels out of the right side of the game. The game is, indeed, 160x144 in resolution (upscaled 3 times to fit on a bigger canvas and look nicer). I've written to support to get it fixed.
EDIT 2: Ok, fixed! Apparently giving it a box a bit bigger than the theoretical one did the trick.
#rpg