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What do you think?

may i use this game for my youtube channel?

Hello! It's the person who made some of the sound effects you guys were using. (The UI SFX pack)
I don't know if you guys saw my comment from SoundCloud a month or so ago, but I'll paste it here.
"OH WOOOW! I LOVE THIS!!!

It's so cute and adorable. I love the character designs and great use of the sounds (not just mine's but all of them)
There's a weird audio glich when I go to select my character though.

Also wasn't quite sure of how the controls worked at first. Some sort of tiny guide would be useful. Or maybe if you switched the hop button to A instead of Left Bumper (L1).

I can see some really fun levels coming out of this. Such a simple mechanic mixed with some fairly simple and inovative uses of other obstacles in levels would be great. Maybe a power up or a pad in the level that letss you bounce cuper high or some other objects that you can interact with on the levels. (kind of a Super Mario approach where they add little level mechanics and gimmicks that by themselves are simple, but can be quite fun and challenging when you put them all together.

If you would be interested, I would LOOOOVE to help you with more sounds or music stuff as I really enjoy this type of aesthetic. If not, that's okay too! Keep me updated either way.

Also, I am not entirely sure how to get those super bounces off.
So some guidence could be useful there.

Also, just another audio suggestion that can make it sound even cooler. Ad a slight outdoor echo to the voices. you can do that in the Audio mixer or reverb zones. You know how if you go outside of your house and you shout really loudly, you can hear your voice echo slightly off the surrounding area? Something subtle like that can make it sound just a BIT more cool with minimal effort."

é hora do show
kkkk muito bom, continuem

it would be cool if the controls work with the keyboard :/

wow good game

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Sack Rush is a sack racing game where you have to beat your opponent to the finish line by using well-timed jumps and even somersaults!

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In order to play this build, you need 2 Xbox controllers connected for multiplayer mode. You can play CPU versus mode choosing your char in versus mode and pressing A to race.


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After the countdown, players must press and hold LB to duck and gain momentum to for when the button is released, making the character jump. Besides jumping, players must lean forward or backwards using the LEFT ANALOG STICK for an effective hop


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2 controllers are needed for 4-player co-op mode. For each team, players must share a controller, with the first player using LB and the LEFT ANALOG STICK and the second one using RB and the RIGHT ANALOG STICK

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  • CREDITS


  • Danilo Fiocco | Concept Art

  • Doug Silva | 3D Models

  • Emerson Filho | Programming

  • José Estevão (@TheMoonestOne ) | Texture Art / AI

  • Gilberto Yabiku | 3D Concept

  • Kléber Dias | Scrum Master

  • Lucas 'NEMO' | Animation

  • Nick 'The Viking' | Programming

  • Rafael Prado (@pradovski ) | Game Design / UI Design

  • Rafael Zabeu (@rafaelzabeu ) | Programming

  • Wilson Júnior | Product Owner

"Some of the songs and/or sound efects in this project were created by David Mckee ViRiX Dreamcore."

#partygame #coopgame #indiegame #alphaversion #inprogress #facens
#other



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