Comments (38)
I'm so excited! Thanks Saint Heiser for making this flame burn so brightly! Now to get my achievements...
Oh dear, this must be the first inhuman puzzle game I've ever played, thanks to the computer language this game uses. Took some time to figure out even the basic stuffs, thank God I can get it right :D.
This game is mostly Sokoban like with its own twists such as jailer cell, swapping cell, infectious cell and time cell. That time cell is really brain twisting, took more time to figure out its real power :) (can't say I figured out all of its power though)
Still, there are couple unfair stuffs here:
Dark edges
It's hard to see things on edges thanks to thisBuried goal spots
Very unfair. Even if player is notified of their location, it doesn't make game easier since player is still required to 'unbury' themCell transformations
There are 2 of them, one is easy to figure and the other is by accident. I don't think players would know about the latter if they don't get the accidentAnyways, I've solved conflicts in multiple clusters and my last state is: many unfinished levels inside Exception Storage. Readme.txt says not to try solving conflicts there but I wonder... cause I did solve one conflict there
Good news is I have completed Beyond Time and watched the credits and that looks like the end. But I won't stop there cause I'm going to try harder solving some conflicts in Exception storage area :)
Is there an Option to Login ? I think I have completet all Manual pages ,but I still did not recived the achivement .Is this a bug???Plz answer!
I love this game it is so great best game ever !!!!!!!!!
Wah! I suppose I understood why this error really is. I'll fix it in few days.
Game Soundtrack
- 1.Transmission
- 2.Manual Pages
- 3.Input Output Stream
- 4.Unstable Sector
- 5.Swapping Memory
- 6.Locked Data
- 7.Infected Cluster
- 8.Loops Debugger
- 9.Clojures
- 10.NULL Reference
- 11.Old Signals
- 12.Exceptions Storage
- 13.Signals Labirynth
- 14.Promo (trailer)
- 15.[Bonus] Analogue Relax
- 16.[Bonus] Digital Bells
- 17.[Bonus] Soft Transistors
sudo add-apt-repository ppa: http://gamejolt.com/games/puzzle/signal/19552/
sudo apt-get update
sudo apt-get reinstall signal
man sig.NULL
NAME
sig.null - socket drones manipulation program.
SYNOPSIS
sig.null [OPTIONS, ...]
DESCRIPTION
sig.null
uses internal directives to manipulate socket drones
and solve information conflicts.
OPTIONS
-E ***--enter***
Chooses internal options or start conflict investigation.
-l ***--leftarrow***
Navigation to the left direction on the conflict map.
Move drone left (if controls not reconfigured).
-r ***--rightarrow***
Navigation to the right direction on the conflict map.
Move drone right (if controls not reconfigured).
-u ***--uparrow
***Internal menu upwards navigation.
Navigation to the up direction on the conflict map.
Move drone upwards (if controls not reconfigured).
-d ***--downarrow***
Internal menu downwards navigation.
Navigation to the down direction on the conflict map.
Move drone downwards (if controls not reconfigured).
-a ***--space***
Starts conflict investigation.
Interaction with objects (if controls not reconfigured).
-z
Undo last action if possible (if controls not reconfigured).
NOTE: please, avoid time flow redirection.
-r
Rewinds all actions and reset conflict (if controls not reconfigured).
NOTE: not affected by time flow manipulations.
-q ***--escape***
Leave current conflict. Leave the conflicts map.
CONFIGURATION
Controls can be reconfigured via internal menu.
Secured protocol can be used for GameJolt supporting.
KNOWN ISSUES
Dead end **WARNING **requires another solution.
Use ***-r*** option to reset the conflict.
Time flow redirection **WARNING **in some cases.
Don't try redirect it backwards. Use ***-r*** option to reset the conflict.
Impossible conflicts **CAUTION**!!!
Don't try solve "Exceptions Storage" conflicts.
This is special stack of unsolvable conflicts detected by ADC system.
This sector will be closed in future.
AUTHORS
**ArrogantGamer**
General game idea, game mechanics, level design, testing, narrative.
**SaintHeiser**
Game mechanics, programming, visuals, audio, level design, narrative.
**XitilonHD408**, **Pitzik4**
Helped with already unused text, but thanks them for supporting.