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What do you think?

https://youtu.be/gKVelLNI4qs enjoyed the demo but had to leave it early

Looks promising, I like the SMS style. (SMS deserves more love, imo)

I never watched the anime, but I'm gonna do that before playing this fangame, to get more familiar with the source material.

How do you download it?

INFO:

Sonic the Hedgehog Moon (or just "Sonic Moon") is, to some extent, my first Sonic fan game and is still in development.

The game is an attempt at a mini-crossover with Sailor Moon, in which characters from that universe can be summoned by Sonic and his friends as helper characters with the use of Chaos Emeralds. It takes on an 8-bit Sega Master System style and is designed to look as authentic to the system as possible (I think).


Story:

Work in Progress.


Gameplay:

Z - Jump

X - Sailor Combo move

Space - Start

Escape - Close game

R - Reset game.

E - Toggle window size.

Team up with the Sailor Guardians!

When you collect a chaos emerald, static monitors turn into "Senshi Monitors," identifiable by an image of a chaos emerald on their screen. Destroying this monitor will allow you to summon a Sailor Guardian depending on the emeralds you have!

The sailor guardians are able to kick enemies and use a special move to hurt enemies, bosses and even destroy Item Monitors. You can also perform a combo attack with them. Depending on the direction you're pressing, you can perform a different move with them which can help you reach high places, hit high speed or rocket downwards!


Playable Characters:

  • Sonic the Hedgehog

    • Spin Dash, Drop Dash, Peel Out.

  • Miles "Tails" Prowler

    • Spin Dash, Hover.

  • Knuckles the Echidna

    • Spin Dash, Glide, Climb.

  • Mighty the Armadillo

    • Spin Dash, Hammer Drop, Spike Bounce.

  • Ray the Flying Squirrel

    • Spin Dash, Glide.

  • Modern Sonic the Hedgehog

    • Spin Dash, Homing Attack, Air Dash, Peel Out.

  • Luna

    • Hop Dash, Double-Jump, Auto-claw Attack.

Super forms available when all 7 chaos emeralds have been collected! Hyper forms are planned.


Zones:

  • R1: Contrast Coast Zone

  • R2: Legacy Luminance Zone

  • R3: Ruby Ruins Zone

  • R4: Mental Mountains Zone

  • R5: Ample Aqua Zone

  • R6: Soundwave Star Zone (???)

  • R7: Final Fever Zone (Not in the demo)


Extra:

I'm not the only one to have made a Sonic X Sailor Moon crossover (unsurprisingly) so here's a shout out to some others that you may be interested in.

Sonic Moon X by RChaseStone: (RChaseStone - Hobbyist | DeviantArt)

Sonic Moon Z by Sonic Moon Z Série: (Sonic Moon Z Série - YouTube)

Sonic, Sailor Moon & Freedom Planet: Worlds Unite by MVLA KAI: (MVLA KAI - YouTube)


Credits:

Sonic - SEGA

Sailor Moon - Naoko Takeuchi and Toei

This project is unaffiliated with either company/individual.

Android porting by Creative Araya: Creative Araya (@creativearaya) - Game Jolt

W.I.P FM soundtrack by Luna Renegade: Knight Triton of Crystal Terra - YouTube

The engine was build using some resources from Creative Araya's Open SMS Engine (and I think I got the HUD font from the Sonic MAX Engine). Special credit to PixelMarioXP for the 8-bit Sonic sprites. Some temporary music were used with help from KHinsider.

#fangame #sonic #segamastersystem #crossovers #sailormoon



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
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I went back and refined the track. I actually prefer this version. What do you think?

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I attempted to make the music track for Legacy Luminance Zone. I'll probably tweak it in the future but for now I don't mind it too much. Not sure if this song sounds Sonic-y or not or if it's fine as it is. What do you think?

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I decided to add this at the end of SSZ's boss. What do you think?

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I renamed Soundwave Satellite to "Soundwave Star" since it actually fits on the title card. This is Act 3 with a W.I.P of its boss. This will probably be the final boss for those who haven't collected all chaos emeralds.

I've been thinking for a while now about finding someone who can compose SMS music. There are some themes I'm having trouble nailing down, the Sonic-style of music is a bit challenging to replicate.

What do you think I should do or who to look for help?

17/04/2021 - Sonic the Hedgehog Moon Demo 2 for PC is now available for download!

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An announcement of sorts:

Later this month I will be releasing a new demo, with an Android version releasing either alongside the Windows version or close to it. Major credit to @SonicStation , who is currently handling it. Hopefully it goes well.

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I gave the Special Stage sky crystals an animation to make things a little more lively. What do you think?

Also, for the planned playable characters, I'll try to have Sonic, Tails, Mighty and Ray available for the upcoming demo.

I've started working on a unique menu for an upcoming demo I'm going to try to release (end of March, early April maybe). It'll feature a few more playable characters and an additional zone to play!

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To spice up Soundwave Satellite Zone (and make it more "sound" related), I've decided to add Sonic Advance 2's piano-keyboard-bouncers.

What do you think?