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What do you think?

good game.

Good ground up shooter with all custom graphics, really nice game! Thumbs up

In the year 2299 of the Galactic Standard Calendar, a host of invaders descends on the colony planet Hera. You are Séraphine Letourneau, a test pilot for a major research and development company forced to join the fight after they invade during a routine test of an experimental flight suit. Challenge the enemy on the ground or in the air, gradually earning weapons, upgrades and defensive tools in the effort to save the planet in a top-down shooter/adventure hybrid inspired by games like The Guardian Legend, Zelda: A Link to the Past and Fester's Quest.

Z- Repeater
X- Fire special weapon 1 (choose special weapon 1 or equipment in pause menu)
C- Fire special weapon 2 (choose special weapon 2 or equipment in pause menu)
V- Fire special weapon 3 (choose special weapon 3 or equipment in pause menu)
Q-(Hold while moving to strafe and move slowly)
E-(Press while moving, or move while holding to dodge/dash. This has limited invulnerability)
Arrow keys- Move
Esc- Pause Menu
Ctrl- Quick Map
1- Save game
2- Load game
3- Key config

Equipment Types:

Weapons- Special weapons with limited ammo.
Crisis Triggers- Special tools that trigger effects once you're one hit from defeat (where your shield gauge is zero)
Dodge Tools- Special tools that add a property to your dodge.

Credits:

Programming, music- Jordan Thomas (my name)
Quality Assurance, Concept Art, Story- Morgan Stride, Chloe Morden
General Advice- Arseniy Desrosiers
Concept Art, Backgrounds- Teresa Sheriff, Amanda Arab
Enemy and NPC design- Ian Johnston
Tile art- @Whtdragon on Twitter (real name withheld at artist's request)
Character, Logo and Icon design- Ken Potter
#shooter #action



teen
Cartoon Violence
Fantasy Violence
Animated Bloodshed
Alcohol Reference
Drug Reference
Language

The plan for the updated trailer and screenshots with current footage is to have it done tonight, or at latest tomorrow afternoon. Following this will be a complete screenshot update.

April 7 (1.2.0)-

-Improved transition icon/objective marker system

​-Objective available on the lower left corner of the map.

-Critical bug involving a large, persistent black square when activating the map was solved.

It'll likely be tomorrow before I can finish the objective marker system overhaul, but here's a screenshot of a new interface message box on the lower left.

The game is now available in early access, and I'll update it after the overhaul.

Post-IEX changes (Version 1.1.1)

Bugs found/fixed at IEX

1) Sky Test no longer stays halted if actions are done out of sequence.
2) Dodging is no longer possible during a transition
3) Game options no longer reset on title screne
4) Attract mode fixed.

Screenshots of the game in the form it will take on March 30 (subject to change between then and total asset completion.)

https://www.youtube.com/watch?v=yRJE490fOL0

The game is entering its early access form, and there is a beta consisting of two acts (13 of 19 stages). The game will launch in early access for $5 CDN (estimated April), but the beta is free. There will be lots of content coming in its new form.

YouTube
https://www.youtube.com/watch?v=yRJE490fOL0
youtube.com

Windigo Boss Fight

Steel Seraph act 1 demo now on Linux

On this game’s proper page, we’ve added a Linux version, as compiled on 64-bit Ubuntu (17.0.4).

Mac version of the act 1 demo is available

Thanks to the work of Andrew Shouldice of the Halifax Game Collective, Steel Seraph’s act 1 demo is now available on MAC. It can be found in all of the same places as the windows demo.

We have a website now!

http://www.steelseraph.ca

We’ll add more to it over time.