Comments (12)
I would have never guessed anyone else remembered IAT besides me, much less had the motivation to create a remake. The FNaFb fandom's remaining vestiges manage to produce the most unexpected of revelations, truly. I applaud you for this, and I have a few things to say about your project after having played through it.
it is my opinion that this project is superior to the original game some of the changes and additions of this remake just enhance the experience.
As an example, Springtrap's dialogue has been altered in some places, and those changes have more personality in my opinion. For instance, his "Pardon?" line when conversing Balloon Boy is delivered in a comedic manner while also having the proper intonation of curiosity. It isn't that big of a deal, but it's just something I noticed as someone who was fond of IAT.
Next, the changes to the combat overall make the game somewhat easier and more balanced. Using the secret boss of chapter 1 for instance, The strategy for the original lizard fight was relying on keeping its damage and defense debuffed while buffing your own stats since it hit hard and your attacks couldn't break its defense unless buffed. The limited effect of the items you had also made it a battle of attrition unless you overprepared and farmed a lot which was not as entertaining or fun (also the game softlocked when you beat the lizard which wasn't cool). In the remake of the lizard fight all i had to do was to be properly leveled and fight with strategy in order to beat it until it charged the laser attack then i used a lollipop to survive and conquer
The overworld is improved, I didn't like the original. Chapter 1 felt more cramped, decrepit, and claustrophobic in the original, while the remake's version felt like an actual sewer. Chapter 2's facility wasn't that special in the original, but it was definitely atmospheric. The remake's version felt like a major improvement.
Lastly, I like the Turdly Jr. replacement. It is funny, and has amazing synergy with Springtrap
Those are my main praises. I look forward to seeing the progress you make with this. Best of luck to you
pretty fuckin good so far, am excited to see how this goes PNF :)
Barrels without hitbox
same with this thing and all the cracks leading to the hole
and this one too
And that's all i could find in Chapter 1. I will continue tomorrow with Chapter 2.
I would have never guessed anyone else remembered IAT besides me, much less had the motivation to create a remake. The FNaFb fandom's remaining vestiges manage to produce the most unexpected of revelations, truly. I applaud you for this, and I have a few things to say about your project after having played through it.
I do not intend to be rude, but it is my opinion that this project is inferior to the original game (when comparing the first two chapters). Some of the changes and additions of this remake just detract from the experience.
As an example, Springtrap's dialogue has been altered in some places, and those changes have less personality in my opinion. For instance, his "Pardon?" line when conversing Balloon Boy is delivered flatly, while it had the proper intonation of curiosity in the original. It isn't that big of a deal, but it's just something I noticed as someone who was fond of IAT.
Next, the changes to the combat overall make the game easier and less balanced. Using the secret boss of chapter 1 for instance, the fight was much easier and required no strategy. The biggest changes that caused this are the nerfing of support moves, drastically increasing the damage of offensive moves (at least for this early point in the game), and making the items much stronger. The strategy for the original lizard fight was relying on keeping its damage and defense debuffed while buffing your own stats since it hit hard and your attacks couldn't break its defense unless buffed. The limited effect of the items you had also made it a battle of attrition unless you overprepared and farmed a lot. In the remake of the lizard fight, all I had to do was spam Somnous Strike, Medium Pizzas, and Medium Sodas (items I had plenty of by just opening the chests throughout the sewer). I only died once because I didn't know what to expect with its charging move.
It could be argued that the overworld is improved, but I honestly preferred the original. Chapter 1 felt more cramped, decrepit, and claustrophobic in the original, while the remake's version felt like a generic rpg maker dungeon. Chapter 2's facility wasn't that special in the original, but it was definitely atmospheric. The remake's version felt inconsistent (minecart out of nowhere for example) and oversized. Shadow Bonnie is also way too easy to spot in the remake unlike in the original.
Lastly, I just do not like the Turdly Jr. replacement. It isn't funny, has poor synergy with Springtrap, and isn't Turdly Jr. I appreciate the attempt at taking things a bit more seriously, but this is still a FNaFb game.
Those are my main complaints. I apologize for having mostly negative things to say; nonetheless, I look forward to seeing the progress you make with this. Best of luck to you.
Finished playing the demo, giving it 8/10
I like the idea of leveling up is limited from Chapter to Chapter
EXP and Token gains seems reasonably high, atleast in this demo. As a form of suggestion, i could suggest to lower those by a small bit of amount, so it could make the game more fun and challenging compared to the original.
I found a script error about Active Whip, it suddently crashes the game when attempting to check it's further informations by holding D via inventory.
I got the feeling that the full game will be promising in the near future, keep up with the good work!
FNaFb: In Another Timeline is a Five Nights at F-boy's fangame developed by @Mixelz , remaked in full glory by yours truly for the 420 Game Jam.
(Current build is a demo with 2 Chapters, more will come later)
Five Nights at F-boy's originally made by Sable Lynn and Joshua Shaw
FNaFb: In Another Timeline (original): https://gamejolt.com/games/iat/70526
STORY
Springtrap is on a crusade to achieve terminal debauchery, but what's this? Things did not go exactly as planned? Welp, looks like Springtrap ends up in one hell of a wacky adventure. With, probably a little bit of time f**kery oh his side. Will he survive the ordeal and hopefully obtain his desired "debauchery"? Maybe. We'll wait and see.
FEATURING
Completely redone maps
Rebalancing
One new weapon type!
New randomly-encountered enemies!
No more sh*t! (seriously, there is none of them now)
Music specifically used in IAT returns, joining them are new tracks that replaces music tracks that were from the FM trilogy!
New Turdly!
More versatile crafting! (finally, for f**k's sake)
Properly-sized lizard!
#fnaf #fnafb #springtrap #fangame #timetravel #fnafbfangame #remake
Mild Cartoon Violence
Fantasy Violence
Alcohol Reference
Drug Reference
Strong Language
Mature Humor