Comments (4)
Love the concept, hate everything else
A mess, if I have to be honest. But yeah, the idea behind it was very interesting and I'd love to see you polishing this up! It may turn in a very compelling experience
It's not exactly smooth but I love the concept!
It's not exactly smooth but I love the concept!
“A first-person shooter meets bullet-hell but one where your bullets — a reminder of your own guilt — are also your enemies”
Exploring a soldier’s guilt as well as the player-character relationship, “To Shooter, With Guilt” is a surreal but introspective first-person shooter that was made within a week during the 7DFPS.
You are a soldier and it is your moral duty and responsibility to kill the person in the enemy uniform.
A person just like you.
Combining bullet patterns and emphasizing movement and dodge while shooting, it combines FPS with bullet hell but doesn’t make it all simple.
Your dead foes come back to haunt you. Walking slowly to your position — every bullet you shoot returns back to you.
There is no victory. You only survive. You *will* eventually die either by the bullets of your enemies, by your dead walking foes haunting you, or by your own bullets. *There is no escape from guilt once you pick up a gun and kill someone.*
***Key Features:
First-person shooter meets bullet hell where emphasis is on movement, dodging and shooting
An introspective and thematic storyline told through radio chatter or “player” versus “character” internal monologues.
Enemies with different and challenging bullet patterns that keep you on your toes
Your dead foes haunt where-ever you go. If you shoot them, your bullets return back to you!
Explores the themes of a soldier’s guilt and “player-character” relationship in a shooter
Surreal environment and realistic sound effects
Two possible endings
No on-screen GUI and non-intrusive health indicators
Insta-replay
#shooter