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Current Game Status
Version 0.10
Added Multiplayer
-Map 50% Finished
-Working On Custom Guns
-Fixed Animation Bug
-Fixed Corrupted Textures
-Added Sniper Scope, (When Zooming In)
-Adding More Complex Fauna
Who We Are:
We are part of a small gaming network called "Obliviontek" Based in Melbourne, Australia. We have expert skills when it comes to server hosting, managing and website creation.
What's Valkyrie About?
Hmmm.. Good Question, we didn't even know what it would turn out to be, we only knew what it could be and the general direction we would want to head in. One of the most common problems in recent games be it, Small dev teams/AAA Gaming organisations is that they rarely listens to their players be it new implementations, improvements or bugs. This is our current general direction, having top notch support and new implementations. The second direction was that it would not have ANY In game currency and that you would get the full game that you payed for. We also wanted to focus on cultural and "Era-Based Gameplay" which means that you would pick up weapons according to the map and the Era/Time Period it was set in, (For example if you were in the "Wild-West" Time period, you would pick up weapons according to that time.
* Currently the early stages of Valkyrie looks like an ordinary fps shooter, This project is only 1 week old and we are progressing at a rapid rate! Stay tuned for more Updates!
Thanks
-All of OblivionTek Staff
#action