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What do you think?

In this game, in the 1987 scenario, I found an "exploit."
For this, you need to use the puppet and endoskeleton team.

  1. train them until endoskeleton learns "headfirst charge."

  2. when this happens, start searching around the first areas(so you do not get killed) and just search for the metal party hats, anything else you just need to run from.

  3. Upon finding the metal party hat, make endoskeleton use headfirst charge. you are not supposed to beat them until later, but this attack will kill them instantly and allow you to obtain many tokens, Exp and even the best weapons.
    4.Obtaining the godly weapons for the other characters allows you to instantly kill the metal hats, allowing for quick training.

Hope this helps anyone here (this is easier and shorter than grinding like usual)

After over 21 hours of gameplay (no kidding), and 30 save files, I finally beat all the timelines so far and I must say this game is overall way more enjoyable than Purple Man's Amazing Adventure of Dismantlement and I am eagerly awaiting the release of 20XX!

However I would like to give you feedback on the positives and negatives of each timeline I encountered so you can patch the game up here and there and take this feedback for use when developing the 20XX timeline.

1) 1972

  • This timeline was pretty much completely identical to Ashton's version of it, minus a single new boss (whom may have replaced Adachi from the original);

  • A more fair Puppet boss fight

2) 1987

  • Fun concept of dividing everyone into teams;

  • In order to face some bosses, you have to play with certain teams, making sure you don't stick with the "most OP" team all the way through;

  • Lots of bosses to fight, including a final boss who forces fun flexibility out of you;

  • You made sure events do not disappear once a character has exceeded said event's level spawn point;

  • The teams feel a bit imbalanced. The most powerful team in my opinion is the Foxy's, mainly thanks to Mangle's Shock Beam skill, which made regular encounters and even some bosses a joke. The Freddy's are a close second but fair nonetheless;

  • In the first part of the timeline, you notify the player of running around the map with everyone when they are at least level 12, yet after maxing everyone out, the only unique events I found were Risky and Jack for the Foxies and a single Pepperoni Pizza for the Chica's. Nothing unique for the Freddie's, Bonnie's or Endoskeleton + Puppet, unless I'm mistaken?

  • When you can fight the possesed Withered and Toy animatronics, when you interact with Mangle before you killed the necessary amount of bosses, the game turns Freddy around and freezes the party in place, forcing a reset instead of just telling you to kill more bosses first and then come back later;

  • You can also clip into the poster near the show stage and get stuck. The same goes for posters in the party rooms;

May I ask, what is the Quarter for? I never found a place to use it and it was gone when I moved on to 1993.

3) 1993

  • A very surprising and neat battle with red and white spheres prior to facing the final boss of this timeline, easily THE highlight of this timeline for me, complete with weaknesses and everything;

  • After a while, it gets really annoying to constantly get the "character cannot level up past lv6 until Freddy has recruited Bonnie, Chica and Foxy" message. If you can make it so they cannot go past level 6 until then, can you also not program it so that message only appears once for each character? Or make the characters unable to get any EXP at all until that switch has been met?

  • The final collection (in the West hallway corner) which the game painted as uber strong like a Nuclear Collection was actually a huge pushover. Intentional?

4) 2017

  • The most grind-friendly timeline due to how generous token drops are, even at alpha level. I SINCERLY hope this carries over to 20XX if you pull the level reset thing again;

  • Persona 4 references, though why make Future Puppet, Phantom Puppet and P. Endoskeleton absent from the dungeons? I would have loved to seen some of their reactions towards other player character's Shadows;

  • The most challenging bosses, special mentions for Phantom Mangle, Freddy, and the two final bosses;

  • In one of the dungeons (if not all of them), if you touch the electric fence, you can actually get knocked back INTO the black wall areas, forcing a reset

  • A disappointing final fight (for me), as once the final boss used his special attack and you dealt with that, he was no different from any other boss;

5) General

  • New unique skills for Freddy in each timeline, no move is shared across timelines;

  • Great writing and comedy;

  • The gameplay stays fresh cuz of new characters in each timeline, though at points things really can feel dragged out;

I also assume in the final fight of the upcoming 20XX, we'll be able to create our own party from all the animatronics we collected so far. My question then is : will they have the best equipment (including their +1 action weapons) by default or is it based on the equipment they had on them before you completed their timelines?

Very interested as well in what extra's you can come up with in the full version (though it's funny you call a game with 4 timelines and so much hours of gameplay just a demo)!

1987 and 1993 woo boy the bugs and random crashes that happen oh where to begin oh and bobo...
1987: https://www.youtube.com/watch?v=Zy5SH9an2eM
1993: https://www.youtube.com/watch?v=Iz3Y1oSe6xg

Game.
FUCKING UNBEATABLE!

Before any of you guys say anything...

THIS IS A REUPLOAD!

Ashton101 allowed me to finish up his final FNAFB project. So if you have any questions on WHY did he let me, ask him.

Anyways,

In a AU where FNAFB: 3.5 never existed...

Frooby and Co. lost their powers to the revived enragement child... And it's up to Freddy to collect all the animatronics from each era to save everyone!

Originally a group project, now it's unfinished because no one had any motivation to work on it. So there is one section playable, made by Ashton: 1972.

Now, fully revived once more, I will try to finish the ENTIRE game alone .

If you want to play the original FAE, you can find it here.

Please support him. His FNAFB games are great.

#fnaf
#fnafb
#shittags
#rpg



teen
Cartoon Violence
Fantasy Violence
Realistic Bloodshed
Alcohol Reference
Drug Reference
Tobacco Reference
Suggestive Themes
Strong Language
Mature Humor

Not a teaser but...

If you want to make an FNAFB game, then here’s the things you need to do. [ https://gamejolt.com/games/thisisashittymechanic/285786 ]

So When's The Demo Gonna Come Out?

Well...

Hot Header.

Shout outs to Arrancon for making the epic SFM Freddy and co.
You can check him out here [ https://arrancon.deviantart.com ]!