Comments (20)
Great game overall. I did notice that you stole a sound from super smash bros, though. Not a big deal, anyways. Also, just to prove that level 9 is beatable, i made it to level 12 (Without that cheat you were talking about. I think?)
Review
The game is extremely fun, and has a great soundtrack. You can think of it as hotline Miami with zombies. Its pretty addictive and I found myself playing over and over trying to get to the next level. I would pay money for this. Its free so what are you waiting for?
7/10 or fun as hell.
To the developer
I am also a game designer and am making a top down zombie shooter and love the art style of your game and was wondering if you would be so kind as to share sprites with me. No hard feelings if you don't want to, I just am not good at making sprites and have a dead line for my programming class.
i cant play
Pretty addictive. Nice game!!
How does this have so many glitch jam votes?
*Vote for Zombie 1984 in the #GlitchJam 2014 now! *http://jams.gamejolt.io/glitchjam/games/zombie-1984/28438
It's 1984...
Zombies have overrun down-town Miami and are closing in on your flat.
Armed with a Sony Walkman and a Beretta 9mm, Frank Cutler isn't going down without a fight.
You have 19.84 seconds to clear each stage of zombies and a finite amount of amunition left at your disposal. Clear the stage to progress through downtown Miami and make your way to the bunker outside of the city
Used WASD to move and your mouse to aim.
Left click to shoot and Right click to look ahead.
If the timer runs up, or you die, the level will restart. This only happens 3 times to make those 9mm bullets count.
How long can you survive before the zombies run you down?
Music by Miami Nights 1984
Get the soundtrack here - https://itunes.apple.com/gb/album/turbulence/id511560778
Game by Reventador
*I started building games for the first time 2 weeks ago. I have never built a game before, nor had any coding experiance, this was all from the very start. I did all the graphics and sounds, coding and animation using bits from around the web and Graphic River. I hope you enjoy!*
Thomas Webb.