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9
Game
Eighty-Six: Chapter ONE
10 months ago

☟︎□︎●︎♋︎ ⬧︎♋︎❍︎📪︎ ♍︎□︎❍︎□︎ ♒︎♋︎⬧︎ ♏︎⬧︎⧫︎♋︎♎︎□︎✍︎ ♏︎⬧︎◻︎♏︎❒︎□︎ ❑︎◆︎♏︎ ♌︎♓︎♏︎■︎📪︎ ⍓︎ ⬧︎♓︎ ⧫︎♏︎ ●︎□︎ ◻︎❒︎♏︎♑︎◆︎■︎⧫︎♋︎⬧︎📪︎ ⬧︎♓︎📪︎ ⬧︎♓︎♑︎□︎ ⬧︎◆︎♐︎❒︎♓︎♏︎■︎♎︎□︎ ♏︎■︎ ♏︎⬧︎⧫︎♏︎ ⧫︎♓︎◻︎□︎ ♎︎♏︎ ◻︎❒︎♓︎⬧︎♓︎□︎■︎ ♋︎■︎♓︎❍︎♋︎⧫︎❒︎□︎■︎♓︎♍︎□︎📬︎




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in case you're interested, and also to avoid leaving the page dead for two months straight, the game menu will have two easter eggs: one very simple one that appears quite often, and another with a 1 in 5000 chance of appearing, which contains lore

freddy: :O

I was bored so I made the main band look like the Withereds from FNAF 2 (they might use them or something similar in a sequel)

Check out these Clickteam experiments for the trading card holo effect in POPGOES Evergreen. Featuring a never-before-seen card, Paladin Popgoes. (2021)

1 - Gold glitter

2 - Rainbow spiral

3 - Diagonal rainbow

4 - Segmented diagonal rainbow (FINAL)

a frame of chica's jumpscare :D

blake popgoes evergreen pixelart

he's a little cross-eyed, but I love it

FINALLY, creating the game menu, here's a video of how it's coming along (it's not the final version obviously)

rendered jumpscares (I switched to EEVEE in blender because my pc would explode otherwise :c) although it didn't lose the magic that cycles had at all