Next up
Hey the lights are coming back on!
Created a texture based depth shader for the face ^^
Added food
Finally getting around to animating Charlotte's updated model ^^
(don't mind the face textures, that's just how Blender displays them)
Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).
Using the SAGE Demo's first stage as a test layout.
Fun fact.
I have this really HD version of the Yap and Yell office, just because I thought it would be funny
.
Regarding "Deluxe"
Not a teaser, but I wanted to show some work in progress photos of Yap and Yell: Deluxe ^^
I'm really happy with how the game is looking currently!
(In engine screenshots)
"RRRAAAAUUUGGGHHHHH!! (I decided to re-brand the Yap and Yell Deluxe banner. I felt like it was missing the most important part of the game! I guess the other characters don't need to be there, I never liked most of them anyways.)"
-Dingo Doll :{













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