Game
Hello, Neighbor! Silent Whispers

5 months ago

πŸ‘€


Yeah I'm restoring the Alpha 1 unused nicky model, I know I said it wouldn't be used in the game but when I release the first build of the game I'll have him as a toggleable feature or just the default.

I'll see how that goes, if no one likes this addition I can always just switch back to the pre alpha player



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Hello, Road! (Don't mind the floating fences, it's a left over from the old map)

I just fixed the fade out not working for when the player is in his house area

I'm thinking of bringing back Car_Drive. But I don't know what use it could have nor how to code it... maybe when I manage to code it I could use it in a dream sequence? Give me some ideas on how I can make this work :)

DoorsπŸ’€ (Only made this to show some fixes on the nailpuller, the new door closing sound, and the door handle animations)

Development is quite slow, unfortunately

Good gaem!!1 GAEM FOR LIEEF!1!11

Thiz gaem so god I ben pleying it 4 200000000000000000000 hors per dae!!!1!

It zo cool I been crine for hours Bcauz of thy storeh!1!

Hey guys, currently the development is going smoothly. I'm even working on another fangame behind the scenes!

I'm posting this small gameplay footage of act 1 so you guys can give me some feedback and ideas on what I can improve.

William can now jump through obstacles to get to you

Edit: Added the image I said I was gonna add

Early render of the basement present on the page (Note: It was changed to David looking at a door because it was way too similar to one of ITM's renders.)

Car_Drive (Still kinda scuffed and it gives alot of errors when leaving the car, but it works fine, The way I'm doing is I'm coding an entirelly new player character, it's gonna be a while until It's actually stable enough)

Edit: Forgot the videoπŸ’€

Nail Puller recode going good :)

(Seriously though, the nailpuller is better than before and you can look around without the hammer following your camera)