Game
Engraved Establishment
5 months ago

0.1.13 Patch Notes


+ Increased collisions for the Endos to get targeted easier (includes armor like the torso and heads)

+ Endos will be centered more towards the center of turrets when attacking outside of the B&W path
[Endos would attack the turrets by the edge, causing the game to be harder for newcomers. This change allows the endos to be killed much easier in the range of the turret]

- Nerfed the amount of money you get after each night
[It became too easy to earn so much money in the span of 3 days and many people would say that that there would be nothing left to buy afterwards]



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Also for people wondering, I did make Control Settings for you to change the inputs of the game to buttons on your keyboard or mouse.

Many people were having issues where they couldn't get inputs to work (I think it's cause of unicode key inputs)

Currently working on UI improvements + Pizzeria name changes

So far managed to finish 3 out of 5 enemies I wanted to make for now, I have to play through the nights fully to see if I feel like they're fair or not. But their functionality is complete and they're gonna be unique.

A work in progress showcase of Demo 2 so far. So you could see everything all the changes in one go. I did have to speed up the tycoon part since it would take forever to watch through.

(ignore the empty main menu, I'm not finished with it yet)

Next month is when I can say I've been making Engraved Establishment for about a year now.

Here's the visual improvements over time for the builder/tycoon part of the game. From the first footage shown to Demo 1 footage to recent footage.

This was probably one of the more requested and wished for features I've seen from the demo but now there's an Undo and Redo option in the game!

The Tiles and Objects have their own individual undo and redo lists.

Just wanted to update y'all and say that I'm still working in the background. Trying out some ideas, mechanics, and some cool additions that'll (hopefully) work out.

Obviously cant show rn since I'm hoping it'll get a lot of people interested again.

A very needed change was the Shop UI as, in the long-term, it wasn't viable to keep the same UI as Pizza Sim due to how tedious it was finding items. You can also change the max values of objects into your save file.

Currently WIP of the Tycoon Section UI so far (View Mode not worked on yet).

Biggest thing that needed improvement was having the user actually use other draw options and have better ways to find all the items, decor, and animatronics in one mode.

I've finally finished up redoing the main Night (Tower Def.) UI, as a lot of people had problems reading things wrong or didn't understand the generators.