Game
Engraved Establishment
4 months ago

0.1.17 Optimization Update


- Fixed lagging issue in the tycoon when in tile mode

- Reduced the Video Memory/Storage needed for the game

I will begin to stop doing bug fixes/patches as I want to focus on what I want to do for the future of the game. I will likely announce it relatively soon but not next day soon.



11 comments

Loading...

Next up

I'm still continuing to grow the list of stuff to do but I wanted to share some confirmed ideas I had for the game in terms of enemies. The blacked-ones are spoiler-y, and I want to surprise people when they get it

I've finally finished up redoing the main Night (Tower Def.) UI, as a lot of people had problems reading things wrong or didn't understand the generators.

Next month is when I can say I've been making Engraved Establishment for about a year now.

Here's the visual improvements over time for the builder/tycoon part of the game. From the first footage shown to Demo 1 footage to recent footage.

THE DEMO IS OUT NOW!!!!

Here's what the View Mode of the Tycoon looks like now.

Many people wanted the ability to hide the UI as well as take screenshots in-game. You can also open the file location of the screenshots and are separated by the name of your pizzeria!

Also for people wondering, I did make Control Settings for you to change the inputs of the game to buttons on your keyboard or mouse.

Many people were having issues where they couldn't get inputs to work (I think it's cause of unicode key inputs)

Currently WIP of the Tycoon Section UI so far (View Mode not worked on yet).

Biggest thing that needed improvement was having the user actually use other draw options and have better ways to find all the items, decor, and animatronics in one mode.

Engraved Establishment Demo Release Date and Times!

A very needed change was the Shop UI as, in the long-term, it wasn't viable to keep the same UI as Pizza Sim due to how tedious it was finding items. You can also change the max values of objects into your save file.

This was probably one of the more requested and wished for features I've seen from the demo but now there's an Undo and Redo option in the game!

The Tiles and Objects have their own individual undo and redo lists.