- (Hopefully) Fixed an issue where endos STILL attack objects from far away
- Fixed a huge logic error with endo speeds getting faster after destroying a tower
[This was largely unnoticed and was an issue I noticed looking into the code of the Endoskeletons. This should be able to fix any balancing issues people had about nights being too hard. Especially with nights 2 and 3. Apologies for not looking into it sooner]
Also wanted to announce that I have a lot of things planned for a big update to the demo (I guess you could call it a Demo 2? That's what I call it, at least). This big update may take a while considering that there is a lot to be changed for the UI to make it user-friendly, as well as adding new stuff like enemies, QoL improvements, items in the Tycoon, and special additions that could add charm to the game (all of this will probably take the same amount of time that it took for the base demo to be developed). I'm hoping this big update will give the game a much more finalized look moving forward. I'm pretty much listening to everyone's criticisms about the game in general!
I also wanted to thank everyone, content creators, and new fans for loving the game. It's been quite a challenge to get this demo developed as there were multiple roadblocks, challenging classes, and much more personal stuff going on, especially for someone that does all the coding, modeling, animation (except for jumpscares, that's Chip's animations), and pixel art for the game! So imagine my face when I've seen countless creators and people loving the demo, giving their feedback, sharing with people across the world, it's something I've never imagined within the 8 months I've developed the demo. From the bottom of my heart, thank you so much for playing the demo! Please support the people that made this game possible as I couldn't have done it without them. I will be uploading the music to the demo very soon, I've been caught up with a lot of stuff in my personal life that I had to focus on.
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