Next up
I'm currently working on the new level browser, rewriting the networking code, and changing how online levels are stored. With the new browser comes a new look for the UI - here is a sneak peek at how it looks so far.
I'm getting closer to having a playable demo!
Here's a look at the new farm tile sprites. Also, I need some gameplay ideas!
More info can be found in the game description.
In 0.2.2:
Changed the application to be windowed instead of fullscreen.
Added a page to the how to play section regarding roads.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereโs a guy playing the sax for some reason.
The whole squad is here!
Interested? Follow me!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
A Shiny Mega Gengar ๐ For @ManutkArt ![]()
's #ThreeColorsChallenge!
Demonstration of the spells and their effects :)!
Showing off player 2 ๐
What do you think?










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