In this update we make a lot of things break apart when you shoot them, optimize performance, and do a complete settings reset.
Unfortunately everyone will have to re-select their custom keybindings, video settings, and sound options. With all the new changes happening we’ve noticed that first time players were being loaded with sub-optimal settings and weird mouse button bindings. We decided to do a hard reset so all future players can experience the game correctly.
New Features
Perps will now drop or throw their weapons when they are killed or knocked out to ragdoll.
Cover objects will now generate debris based on the material type when shot.
New sounds effects to compliment all of the new weapons and debris that are being thrown around.
Added options in the video menu to adjust the amount of physics objects being display. If you experience any slow downs be sure to check here first and turn them down or off.
New Mally’s sign
Added 16 new casing sounds for more jingly jangly variety.
Added MiniLAW guard ragdoll sprites, and they will now ragdoll when enough force is applied.
Tweaks and Performance Improvements
Smarter enemy ragdoll generation should be less prone to clipping into the ground on creation
Improvements to all collision detection.
Player-cover interaction fixes; taking cover close to other similar class cover no longer snaps you about weirdly if you are contact it
Decreased the force needed to break through glass. Hopefully you won’t feel like you are running into a patio door now.
Improved verlet prop objects generation, which improves their performance in big gunfights significantly.
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