Well, though there are a lot of things in that update, it does not justify the time it took for this update to be released. The actual main reason for it is a combination of different reasons. The first is, though I did 90% of this update between my exams in june and august, some things I really wanted to be in this update weren't made. The second is, I was really busy af between september and october. The third is, I was really unmotivated from mid-october on. In the end, someone talked to me about the game today so I finished the update today, making the last change and delayed another, (which may come in a future update, but though I love it, that change is discouraging me from working on the game as it represents a really big workload).
To compensate, you can use the code finally an update to get 50k BP (shift+C in the mode selection menu).
Additions / Changes:
Added help to the mode selection menu, if you got any idea, I might add further help later on
Added the map n°6 and n°7. Be careful though as the map n°7 still got a few problems with its management of gravity, that's part of the things I had to drop if I wanted this update to be less than 6 months after the previous
Added fastfall and slowfall, basically you fall slower by pressing up when you got no jump left and you can fall faster by pressing down, it allows for better movements and makes comboing a good player harder, which eventually makes the game more interesting
Added John Lemon, a quality variation with interesting abilities
Reworked map n°2 (the fire one)
The animation speed of the map selection screen is twice faster to compensate for the increase of the number of maps
New settings replaced old settings that were used for debugging purpose (in the casual mode)
Updated the tween plugins used, which will make the game faster and maybe erased some bugs
Fixes:
Fixed anti-clipping problems with red's teleportation and black not taking damages
Various stuff I forgot to write down were fixed, just report it if you find any bug
1 comment