The whole game got revamped in Unity!
And Multiplayer is here
Multiplayer
FINALLYImplemented !Autoupdate launcher!
And a website for the game with the launcher, screenshots etc
https://hypergamesdev.github.io/glitchoutFighting is overhauled in some ways
You both start at the middle and randomly tp around
You dont glitchout as far when hitting
The initial hit deals 5 dmg but when you stay inside of the enemy you deal 1 dmg/tick
Barrier is much closer so you cant camp outside the map now
Lasers are{temporarily} disabled
New game/customization options
No perk limitations(like before 2 max)
Spectre(Illusion) now makes ghost copies of yourself, you randomly switch places with one of them, they don't disappear
Bubble perk disabled
3 scenarios for the game to finish
Time Limit like before, who has most points/kills wins
Score Limit, who reaches it first wins
Kill Limit, who reaches it first wins
Some Score system changes
-10 for death & +20 for kill like before
3 seconds count the kill if the enemy died from environmental damage, "assists" dont give less points
The whole experience feels a lot more consistent
Better options, also ingame on pause options menu
Graphics are much more polished
Postprocessing option added
Intro cutscene while loading
Perks are reimagined to match the Glitchy neon tech world more than before
Players now glow dependent on which "team" they're on, so it's easier to differentiate
Future Plans Include:
2v2 and just overall more players FreeForAll
More gamemodes and maps and game settings
Bots
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