This small updates finally ads the iconic “Enemy that Shoots Itself Out of the Pipe”.
Besides that, this update also adds:
Music compression (game archive dropped to 5 MB)
Level Name
Fixed some small bugs
Stay tuned for 0.3!
This small updates finally ads the iconic “Enemy that Shoots Itself Out of the Pipe”.
Besides that, this update also adds:
Music compression (game archive dropped to 5 MB)
Level Name
Fixed some small bugs
Stay tuned for 0.3!
Some 0.3 screenshots The “*Sanctum*” Level Pack: The level pack will contain 4 levels and a boss at the end.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
"Our work is never over" they said.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
My D&D art for my family so far (WIP if you couldn't tell)
Path of Kami, running around the shrine area
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