Here’s a proper changelog this time:
Main Night
Disembodied stays active once active.
Disembodied is slightly more aggressive.
Disembodied stares at the camera once active.
Fixed Disembodied reappearing in Character Prep 1 after PN Mickey leaves.
Fixed Acephalous’ jumpscare being invisible unless the power is out and the flashlight is on.
Pirate Caverns
The Face is active from the start now.
Reworked the clock slightly.
Added Floor 2, but can’t enter Undying’s room yet. You can still go back down.
Other
Fixed the warning screen fade in animation not playing (it still will not fade in fullscreen due to lack of support for fullscreen fade in transitions)
Bugs
I forgot to fix Night 3 going back to the menu screen; Pirate Caverns has always been accessible by clicking “Continue” after beating that night.
In Pirate Caverns, both keys will be returned when you go to Floor 2.
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