Basic setup for dedicated servers - running the game without graphics for optimal performance on servers
Setup a dedicated server to run some deathmatch matches
Improved zombie pathfinding
Stability fixes for surfaces
Fixed error where server would receive “Server is a different protocol” mid-game and disconnect
Fixed erronous timers for clients joining in pre-game state
Added option to disable post screen shader
Added chromatic abbreviation as extra post screen effect
Tweaked explosion sound effects + screen effects
Empty weapon clicks, footsteps and some other sound effects are no longer playing when you have “temporary hearing damage”
Weapon switching sounds are less hard
Bullet case sounds are less loud
Added score for assists back in
Added information on how much damage you did to the one who killed you
Clearer deathscreen
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Fan art for Foolish I'm feeling kinda better so I drew this
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Levels' maps.
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