Basic setup for dedicated servers - running the game without graphics for optimal performance on servers
Setup a dedicated server to run some deathmatch matches
Improved zombie pathfinding
Stability fixes for surfaces
Fixed error where server would receive “Server is a different protocol” mid-game and disconnect
Fixed erronous timers for clients joining in pre-game state
Added option to disable post screen shader
Added chromatic abbreviation as extra post screen effect
Tweaked explosion sound effects + screen effects
Empty weapon clicks, footsteps and some other sound effects are no longer playing when you have “temporary hearing damage”
Weapon switching sounds are less hard
Bullet case sounds are less loud
Added score for assists back in
Added information on how much damage you did to the one who killed you
Clearer deathscreen
Next up
Runestones: from concept to in-game model🗿
Shadow The Hedgehog X pixel art
I-Buki
Mio-Da!
Ibuki Mioda!
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Terraria
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
We're glad to announce that Baby Dino Adventures 🦖 is now available in Early Access here on GameJolt! Link: https://gamejolt.com/games/babydinoadventures/508121 Walk, run, and jump as a baby t-rex in this cute platformer Free demo available #IndieGame | #GameDev | #PixelArt
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
0 comments