Just got the new DRM-Free standalone .exe uploaded here.
We finally got the black screen bug figured out that many of you experienced. It is due to recent Windows 10 update and until Microsoft fixes it you have to use the following work around to use Windows 8 compatibility:
Right click the minilaw.exe and click on properties
Now click on compatibility and turn on Windows 8 compatibility mode
Should be fixed after this.
With that behind us take a look at some exploding cars and other additions below!
Futuristic cars!
Which do you wanna pick?
![5d0ac809d735e.png 5d0ac809d735e.png](https://m.gjcdn.net/content/750/2107354-kswt4tcg-v4.webp)
They can be used for cover and are of course destructible.
![5d0ac80a926b3.gif 5d0ac80a926b3.gif](https://i.gjcdn.net/public-data/fireside/posts/4/148/286648/media/5d0ac80a926b3-bk2nptnh.gif)
Car details to look for!
Deflating tire noise
Glass breaking
Doors flying off
More Additions
You can now use joystick to move when using a gamepad.
Player and enemy bullets now travel through their targets in a deactivated state if they do sufficient damage and ‘penetrate’ the target completely. Bullets deactivated by penetrating hit will continue on for a few frames, directly hitting and stopping on any destructible objects or walls in their way. Adds a fair bit of “realism” to the gun battles and looks cool cause you can shoot through people.
Changed grab breaks; additional ‘bop’ sound and quick animation clarify that a grab break is happening. Also added a delay after a grab has been broken so they aren’t spammable.
Added bulletin board tiles and pinned wall objects. Notes explode into bits of paper when hit!
Series of porcelain breaking noises that several objects (mugs, table lamp, sinks and toilets) play when they reach a certain point of damage. Sinks and toilets make additional verlet bits on breakpoint.
Optimizations and Bug Fixes
Shooting at enemies who are offscreen now comes with a stiff aim penalty; unless you have invested in aim you have roughly a 12% chance to hit someone while shooting at them. Aim boost increases this up to 100% hit chance with high skill and mods.
Disable narrative clues in endlesss mode.
Fixed the narrative bugs the “gurugary”, “concerned insider”, and “samuel thomas” plot lines.
Updated the “Soft Spoken” trait and it should now work properly.
Changed the wall interaction script to fix the stairs clipping bug.
We want to thank everyone for bug reports that you’ve been posting in the forums, they really help our development process and help all the players to get a better expereince.
![5d0ac80bbd0fb.gif 5d0ac80bbd0fb.gif](https://i.gjcdn.net/public-data/fireside/posts/4/148/286648/media/5d0ac80bbd0fb-tw69eudj.gif)
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