Game
Ephilar: Town of Mercenaries
8 years ago

0.3.1 Patch Notes


We had some issues. The next patch will fix them (hopefully)!

5d0a80502b016.png

===Version 0.3.1 Patch Notes===

==CORE ENGINE==

Added a bunch of new enemy sprites. Expect to see more creative enemies soon!

==MERCENARIES==

=All:=

Clarification has been added to all weapons as to whether they’re Dual Wield or 2-Hand if needed
Single Hand is the default type. If a weapon doesn’t say one of the below in the description, it’s Single Hand
Dual Wield means 2 weapons can be equiped
2-Hand means only that weapon can be equiped, and no Off-Hand items can be equiped as well

All Magic skills by default now can only target one enemy
This will allow us to make more powerful single target skills in the future

=Sel:=

Base:

Increased Physical Armor to 15 (Was 13)
Increased Hit Rate to 120% (Was 95%)

Skills:

Assassination:

Reduced damage to 28x Physical Damage (Was 32x)
It is no longer possible for the skill to miss

=Machwar:=

Skills:

Electric Field:

No longer targets allies
Now recoils 50% of total damage dealt
Now has a 3 turn Cooldown

=Lily:=

Base:

Reduced Max HP to 481 (Was 523)

Skills:

Fireblast:

Is now counted as a Magical Attack

Ghostly Hellfire:

Fixed a visual error on the turn display

=Alacard:=

Skills:

Lobbed Grenade:

Now only deals Fire damage (Was Fire and Physical)

=Eliana:=

Skills:

Melody of Harmony:

Increased MP Cost to 30 (Was 20)
Increased Cooldown to 6 turns (Was 5)

Linked Fates:

Removed HP Regen from Linked Fates
Increased MP Regen to 2% (Was 1%)
Added 1% Spell Reflection

==ITEMS/EQUIPMENT==

The Charm has been removed from the game and replaced with 4 new items, that are as follows:

Ring of Physical Power:

An Accessory that grants a bonus to Physical Damage and Armor.

Ring of Magical Power:

An Accessory that grants a bonus to Spell Damage and Armor.

Pendant of Agility:

An Accessory that grants a bonus to Speed and Luck.

Gloves of Connection:

An Accessory that grants a bonus to Hit and Critical Rate.

==DUNGEONS/ENEMIES==

Enemies Positive Level Fluctuation has been reduced to 1 level (Was 2)
Enemy levels are now based off the lowest level member in the battling party (Was the average of all levels)
The Arena has been removed due to an unfixable issue
Exiting the Undergrowth now leads to the outside of the Undergrowth instead of the Shrine
Unblocked the entrance to the Caverns after you enter for the first time, so you can actually get out now
Fixed the ability to see the Void Vault walls from the Infernal Vault

==VISUAL/GAMEPLAY==

Fixed the Ancient Crystal giving back the wrong Relic if you get a duplicate of Eliana



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