FacePunchMaster:8-Bit Fist version 0.3.5 is live!
This update was more about fixing some bugs and rebalancing early game combat. I’ve also redone the tutorial, to make it a bit more interesting and involved in the main plot.
Instead of piecemeal updates, I’ll be next releasing 0.4 next, with several major content additions, including new hub worlds and several new champions. Also on the list is a complete overhaul of the multiplayer portion of the game. The current multiplayer is more a proof of concept, which I’ll be fleshing out to include several multiplayer campaigns and new competitive levels, an easy to navigate lobby for creating and joining game sessions, as well as the ability to play online as opposed to only over wifi.
In any case, exciting things are afoot! Keep an eye out for more pugilistic mayhem soon!
0.3.5 Changelist:
-Overhauled tutorial
-Combat controls redone (more balanced, added several new attack effects)
-Rebalanced ally/rebel npcs
-Fixed glitch with player dying by walking into cars at certain angles
-Redid procedural level textures
-fixed player spawn in several levels so player doesn’t fall through floor.










0 comments