This is a pretty big update that came out with a delay...
Changelog:
Optimization:
- Improved compression of background tunes.
- Optimization: discarded things, walls, trees and cacti.
- Correct optimization of ore generation:
Now she is more correct and correct.
Innovations:
- Added settings button in the menu:
In the settings you can change the language.
In the settings there will be the ability to switch between windowed and fullscreen modes.
- Added FPS view function:
To find out fps, just hold the shift button.
FPS is displayed just below the player’s icon.
- The game world has been increased by 15 blocks down.
- Added gold ore block:
Generated underground at level: 15 stones from the ground.
Generated a little less than copper.
Drops gold ore: 2-4 pcs.
- Added gold tools and sword:
Can craft from gold on the anvil.
- Added spawn block:
Three blocks are created at the top at the player’s spawn point.
These blocks are responsible for the fact that the spawn would not put blocks or doors.
Walls, decor, seedlings - you can put.
- Added block "dark stone":
This is something like a remote "hip".
Generated after the stone - in a layer of 7 blocks.
It is not possible to destroy.
- Added new structure: ruined monument
It consists of new blocks: a cut stone block and a cut stone block with moss.
Blocks cut stone and cut stone with moss can be mined and used as decorations.
Also, there is a 75% chance that at the top of one of the blocks a new decoration will be generated - glaecik.
The forms and quantity of generation blocks are very different (it all depends on the terrain).
The number of structures is limited by the map, the distance from each other is 15 blocks.
- New decoration: glacier.
Generated in a new structure - the monument is destroyed.
It has several texture variations.
After destruction, drops things:
Bottle 1 pc (20%)
Bottle 2 pcs (30%)
Experience flask 1 pc. (20%)
Large flask of experience 1 pc. (10%)
Healing Potion 1 pc. (10%)
Healing Potion 2 pcs. (10%)
- Added new flowers: blue flower and flower "flora".
A blue flower is generated in the steppe.
Flower "flora" is generated in the forest.
- A new structure has been added: cave.
Randomly generated underground.
In the future, its generation and size will improve.
- Added wall: rotten village wall
It is not possible to get / script, generated in the structure "treasure".
After destruction, drops: boards (1-2 pcs.).
- Added wild hive:
It is generated in the steppe, the distance between the generation of hives is about 10 blocks.
Bees live in the hive.
It has several types of textures.
When generated, only 2 bees live in the hive.
Every 2-4 minutes a new bee is born.
The maximum number of bees in the hive: 5.
If you hit the hive with an ax and there is a bee in the hive, the bee will become aggressive.
A bee that was not in the hive but seeing that the player is attacking the hive - it will become aggressive to the player.
It is possible to destroy only with an ax (any).
After destruction, drops: bee honeycombs (3-5 pcs.), Honey (1-2 pcs.).
- Added apiary:
You can craft.
It works like a wild hive, only the maximum number of bees: 4, bees work faster.
It has several stages of honey filling.
Filling pasiki with honey depends on the bees themselves, the closer the flowers - the faster.
You can get honey by clicking on the right mouse button, the amount of honey depends on the filling stage (from 1 to 5 honey).
Destroying pasika - pasika breaks irrevocably.
Drop: board (2-4 pcs.), Honey (depends on the stage of filling), honeycomb (1-2 pcs.).
- Added a new mob: terra-bee:
A bee is a neutral mob, it does not attack the player until he attacks it, another bee or a hive.
Weak mob but quantity can do good harm to the player.
After each specific time flies from the hive and flies to the nearest flowers.
Having flown from the hive, the bee remembers its hive.
Sits on flowers and pollinates them, after pollination returns to the hive.
If there are no flowers nearby, it does not fly out of the hive.
In the hive, the bee regenerates health.
Drops after death: sting (1 pc. - chance: 33.3%).
After death gives experience: 1-2 exp.
- Added a new mob: big wasp killer
Spawn only in desert biome.
Quickly follows the player, but very slowly attacks.
If he loses the player from the field of view, then he lands on the ground.
Drops: sting 1-2 pcs. (100%)
After death gives experience: 4-5 exp.
- Added sandy stone:
Generated in the desert.
It has several textures.
Having destroyed it, there is a 12.5% chance that it will drop a stone (1 pc.).
- Added stalagtite:
Generated underground in pisces.
It has a few varied textures.
Destroying it, you can get a stone (1 pc.).
- Added a new sword: pirate saber.
A very unstable weapon, can inflict from 5 to 11 units. damage.
It is not possible to craft, it is possible to find in the chest "treasure".
The chance that he will appear in the chest is 10%.
- Now for the extraction of ore experience is given:
Coal ore - a chance to get 1-2 units. experience (exp) = 5%
Copper ore - a chance to get 1-2 units. experience (exp) = 7.2%
Gold ore - a chance to get 1-2 units. experience (exp) = 16.7%
Iron ore - a chance to get 1-2 units. experience (exp) = 11.1%
- Added new skills:
Swordsman [1] - Increases sword damage by +1 for 3OP.
Swordsman [2] - Increases sword damage by +2 for 5OP.
- Added 3 new ringtones:
One can be heard on the menu.
The other two during the gameplay - during the day.
- Added new sounds:
Destruction of stone blocks / walls - loses when destroyed: any of the stone blocks / walls, ore, concrete.
The death of a player - can be heard when the hero is dragging.
Destruction of grass / bushes - loses when destroyed: grass, flowers, growing wheat.
3 sounds of death of mobs - after the death of mobs (depending on the mob).
- Added new items that can be crafted:
Honey tincture: restores health (25 units).
Honeycomb: used for crafting a block or wall.
Gold Bar: Used for crafting tools.
Changes:
- Changing the language of the game is now not possible in the start menu.
- Changes to save the game:
Now the names of the game saves will depend on the selected language.
This means that you can have 2 saves, one in Russian, the other in English.
- The volume of playing the sound of pressing the buttons in the menu is slightly increased.
- Increased the gap between playing game tunes.
- Improved game view movement.
- Increased the number of levels: from 22 to 41.
- Reduced spawn player creation speed.
- Minor correction in the name of the tab for crafting "drinks / tinctures":
Now it’s called: drinks and tinctures craft.
- Increased the maximum number of spawn mobs: from 10 to 15.
- Now for killing the "night ghost" they give more experience (exp).
Previously: from 3 to 4 exp, now: from 4 to 5 exp.
- The field of view of the mob "night ghost" is enlarged.
From 15 blocks to 25 blocks.
- Changes in the destruction of small plants, stones and seedlings:
Now just click on the cell in which the plant / stone / seedling is located.
Previously, it was necessary to direct exactly the texture of plants, stones or seedlings.
- Changed the texture of the mob "food-magic lion."
- Now the magical ball of the food-magic lion mob can be reflected:
You can repel (destroy) it with the help of any sword.
It is enough to press LMB on the flying projectile.
- Stone pickaxe can no longer destroy iron ore.
- Changes in ore generation:
The forms of generation have been changed, and there are a bit more of them.
The distance of ore generation is increased - from each other.
Increased the distance of generation of ore (iron, copper) from the ground.
Decreased generation coal distance from the ground.
- Changed chest inventory coordinates:
This was necessary so that the craft buttons would not collide with the cells of the chest.
- Changed the coordinates of the buttons of crafting swords, tools on the anvil.
- Changes in the generation of loot chest - "treasure":
Increase the minimum amount of coal generation from 1 to 3 units.
- Small changes in the destruction of glass blocks / walls.
Now with any tool you can quickly destroy.
- Wood walls are no longer generated in the treasure structure.
- Changes in the drop of pebbles:
Stone drop chance is now not 100%, but 33.3%
- Changes in the drop of stone:
Now the stone does not drop 2 units. stone, but only 1 unit.
Corrections:
- Fixed a bug when, due to a change in the time of day, the game was not saved.
- Fixed a bug when, due to a change in the time of day, the game gave out a crash.
- Fixed a bug when during loading save - the game issued a crash.
- Fixed a bug when some letters were not displayed in the text of the names of items.
- Fixed a bug when a small experience flask was always generated in the second cell of the generated chest.
- Fixed a bug when the newly installed squeak block could be destroyed while holding: blocks, walls, decor or seedlings.
- Fixed a bug when holding doors in hand could destroy blocks of earth.
- Fixed a bug when the mob "food-magic lion" could not spawn.
- Fixed a bug when the mob "food-magic lion" spawn in the decor.
- Fixed a bug when the magical ball of the food-magic lion mob passed through the doors.
- Fixed a bug when the magical ball of the food-magic lion mob had not yet disappeared after the death of the "owner".
- Fixed a bug when the mob "tree spirit" spawn in another mob.
- Fixed a bug with the collision of some items with blocks.
- Fixed a bug when thrown things fell into the ground if the player went far away.
- Fixed a bug when pointing to the crafting tab of "workbenches and decor" it was written that this is a tab of crafting "ingots".
- Fixed a bug when for crafting an ax of a dark night it was written that iron ingots were needed.
- Fixed a bug when pointing to crafting an ax of a dark night it was written that it was a kratf of an iron ax.
- Fixed translation errors.
#news #changelog #update #bigup
#gamedev #dev #smallgame #indee
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