-Blue box object now shorter
-Tiles and objects are now a little bigger
-The tile selection with the mouse is now pixel-perfect. Before it was a little loose
-I completelly redid the tile system of the game to something that is less of a workaround to a more robust isometric perspective
-Eraser is now unselected if you open the objects drawer
-The zoom in and out in the map is now gradual, and you can do it either by clicking in the buttons or with the mouse wheel
-The map now has an end and it looks like it's floating in a void. You can't place objects outside the map
-Each grass tile is now an object rather than just the room background
-The grass tiles are now more detailed
-The tile selection no longer lags behind the mouse
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