Game
Mouse Curser
1 year ago

0.4.17


Fixed bug that would stop weapons from shooting

Living projectiles curse now clarifies that its' enemy projectiles.

Renamed some spells that had plain names

Added colors to prefixes and suffixes in titles

Decreased hp of enemies

Added shop before bosses

Added some visuals on shop icons displaying the prefix/ suffix type

Added autofire toggle to options

Fixed bug caused by firing in the first frame that the game was started

Fixed mirroring reflecting its own movement instead of the player's

Lowered lowest possibility for stalking time

Made spell order highlighting a bit faster

No more double shops before boss

Rocks no longer blink white if hit for no damage

Rocks are now displayed on map

Fixed Pugatory reach not showing how many spells can be contained

Candles and bombs now spawn projectiles in the direction that they were spawned in



0 comments

Loading...

Next up

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Strange Umbrella

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Made my first ever animation.

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Art made for my friend @ungerbibs . Much love for this <3

Magic staffs created especially for each sign

#moba #zodiac #magic #staff #signs #gamedev #3Dart

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.