0.4.2 includes:
Fixed game crashing on startup since 0.4.0
Fixed players unable to move correctly in multiplayer when not host
Added basic attack to the multiplayer
[not tested] Added respawn mechanics to the multiplayer)
Anyway, here is how far I got:
(in the next update:)
TL;DR:
The multiplayer was never as close to completion (feels pretty logic) I need some people other than me to test, yoroshiku onegaishimasu!
PS:
*Known bugs:
Some visibility problems on the main menu with buttons, text etc I added for multiplayer), it does not affect gameplay so is at the end of my list of priority.
Damage frame gets stuck when not host, didn’t find why yet, it does not affect gameplay.
When leaving multiplayer, controls already set for multiplayer are not reset and cannot be set again unless you restart the game.
In the same way, once you left a room, when you enable multiplayer back, it does not open, it is due to the way it works, will be fixed in the next update.
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