Another little update. This time we’ve focused on QoL features, visual/audio improvements and minor issues that made the experience either less pleasant (FPS affecting the text typing speed) to downright dangerous to one’s eyes (rendering issues on SM2.0 hardware).
Changelog:
Shift key can be used to move faster, useful for backtracking/cleared areas while maintaining the intended pace of the game.
Additional visual and audio details added.
Added the ability to analyze certain details on the walls.
Doors can be damaged w/ explosives when they’re open, rendering them inoperable.
Tweaked audio components for the enemies.
Removed the ability to move from level to level during combat.
Removed unused files from the demo.
Signs translated to German due to lore requirements. Try analyzing them.
Changed the demo ending. Now you can get a short glimpse of other areas.
Fixed rendering issues on SM2.0 hardware.
Fixed a bug where door would render cracks if it was open.
Fixed an issue where text typing effect would be affected by FPS.
Fixed an issue where event flags wouldn’t revert to the earlier state upon reload of the current map.
Fixed a minor inconvenience when the player’s facing direction would change while travelling between levels.
Enjoy!
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