Game
Undertale Orange
6 years ago

0.4.8 Showcase - Released to Testers


Undertale: Orange 0.4.8 - What’s new

Update 0.4.8 has been released to testers after almost four months of waiting. This article contains the full 110 day devlog of 0.4.8. Stay brave!


FULL CHANGELOG
Features:
+Changed r_notice to UTO Logo
-Removed ESC-instant-exit (added timeout + text)
+Added Menu Features
+Remade Jeff’s sprite and animations (& added new ones)
+Added new battle Backgrounds
+Improved Sound Effects
+New “game over” screen
+Added random fights in the Labyrinth room
+Upgraded in-game menu
+When Jeff interacts with levers in the last few rooms, he falls down
if he makes a wrong choice
+New Soul death animation
+Completed the shop system (Buy, Sell, Talk)
+Significantly improved Item System
+Fadeout if intro is skipped
+Spawning correctly after the game over screen
+Added fadeout when exiting a room
+Added brand new Mgorder theme
+New death animations
+Added the Home
+More animations
+Background improvements
+Having a tutorial is now a choice
+More NPC interactions
+Some attacks were upgraded
+Damage balance
+Fixed itemization
+Searching bins is now worth it
+NPC mgorder
+added some miniboss touches to Mgorder
+More textboxes
+The labyrinth room now has torches
+Vegetant animation
+Cheese now has a textbox
+Many, many more that I probably forgot to mention

Bugs:
-Removed bug that caused fadeout routines to freeze during the intro
-Removed logic bug in r_mazefinish
-Fixed a bug when Guardo does not fade out
-LOTS AND LOTS of other bugs that are too many to list



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So, basically I have been in a summer camp for 2 weeks just like last year. Here is a post i wrote a year ago: https://gamejolt.com/games/Undertale-Orange/257102/devlog/back-t….

The same happened this year.

About the minigame, it's finished and above is a small screenshot of it.

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...they don`t have names yet tho