Changelogs in FEP Development so far:
- alot of changes to ui
- added new event "when any image selected"
- new menu editor resolution (unnoticeable?)
- fixed "show hidden elements" toggle in View of menu editor
- fixed bg audio for menus
- made it so you can hide the night time/toxic/power (ui) when in cameras
- border (like fnaf engine) when you select an element/object
- fixed dumb music box issues
- added a bg image set for menu tab in menu editor
- set_reverse and set_no_reverse blocks
- removed test extensions
- changed name of fnaf 6 settings
- fixed internal scripts being shown on the script list
- fixed alot of bugs
- moved around menu editor UI
- added a tutorial for UCN Style
- fixed bug where sprites would be offset at state change (office editor)
- fixed buggy powerout objects
- added a "tutorial" file of sorts
- warning on the game info menu
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- play blip action
- stop all sounds
- global blip setting for cameras
- enable perspective setting for offices
- removed test setting flashlight key
- script padding
- new welcome screen
- removed MenuEditorPage3D test button that stayed in 0.3.1~
- added custom night icon
- removed useless resources
- added generate from folder,mp4,gif
- fixed alot of bugs
- and more!
### 0.4 is now out and FEP is marked as Beta on the stage of development!
*ps. credits to @windBugg_ for helping me decompile the runtime!*
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