Game
CMD Mines
8 years ago

0.4 released - 0.4.1 (0.4a1)


Known bugs:

  • Sometimes the “Flagging enabled” message will display twice.

  • Game may skip safe squares when “flood revealing” empty squares.

  • “Flood revealing” on large grids with few mines may cause a stack overflow and crash the game.

Changelog:
0.4.1 (0.4a1)

  • Added scan cheat. Enter “scan” when prompted for x or y coordinates to redo the bomb counting.
    The new count will take into account that you’ve flagged mines and will consider those as
    non-bomb squares. Meaning you can see how many bombs you have left around one square.

  • Fixed bug which caused the menu to not register input.

  • Added ability to save and load games.

  • Added autosaving. Automatically resumes game on startup if a game has been left unfinished.

Have fun :D



0 comments

Loading...

Next up

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Terraria

Shuiro Haname. #Commission

Commission for @ShuHaname

I worked so hard to get all four of them to the end safely, but then...

Some Shadow boss fight gameplay 👾

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)