Added simple shading for:
Grass
Trees
Spikes
Banners
Ash
Tweaked some textures
The game is now compiled in Release Mode, rather than Debug Mode, so it should run up to 10 times better(Debug Mode is really, really slowwww).
Added simple shading for:
Grass
Trees
Spikes
Banners
Ash
Tweaked some textures
The game is now compiled in Release Mode, rather than Debug Mode, so it should run up to 10 times better(Debug Mode is really, really slowwww).
Level Editor Progress The level editor is almost finished! Below you can see a screenshot of the new interface. Please note that not all tiles have been implemented yet and some textures are placeholders.
Vertex Array Backgrounds Here’s a background example from 0.4.0
0.5.0 Keys And Locks This feature was suggested by a user. The next update will introduce different types of keys and locks for better level design. Each key will open a specifc lock. For example, a golden key will open a golden lock.
0.5.0 New Tiles! Here are some of the new tiles that will be added in 0.5.0. Also, the tile selection screen now displays the tiles in a more organized manner.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
Just a Pico sprite
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