Added simple shading for:
Grass
Trees
Spikes
Banners
Ash
Tweaked some textures
The game is now compiled in Release Mode, rather than Debug Mode, so it should run up to 10 times better(Debug Mode is really, really slowwww).
Added simple shading for:
Grass
Trees
Spikes
Banners
Ash
Tweaked some textures
The game is now compiled in Release Mode, rather than Debug Mode, so it should run up to 10 times better(Debug Mode is really, really slowwww).
Level Editor Progress The level editor is almost finished! Below you can see a screenshot of the new interface. Please note that not all tiles have been implemented yet and some textures are placeholders.
0.5.0 New Tiles! Here are some of the new tiles that will be added in 0.5.0. Also, the tile selection screen now displays the tiles in a more organized manner.
0.5.0 Keys And Locks This feature was suggested by a user. The next update will introduce different types of keys and locks for better level design. Each key will open a specifc lock. For example, a golden key will open a golden lock.
Vertex Array Backgrounds Here’s a background example from 0.4.0
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Finished work on the emotions of a new character for the tank universe
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
An infected room from the second part of Cybel ! Are you up for some cleansing?
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