Additions / Changes:
(character) White! He got some interesting skills imo, that uses mechanics already used in-game in a new and fresh way! I’ll wait to see if I need to do balancing before adding it to comp next update
I added personalized map, it was in my mind for quite a while now, and I finally did it! It’s quite an important feature to me, as I intend to make personalization an important part of Smash Broke
Do you remember the gift you were getting in 0.5.0? Due to me forgetting to do something, you didn’t get 50k points on the first launch after update. And so I decided to fix it then move it to 0.6.0. As I wanted to give 50k in the 0.6.0 too, I decided to make it 100k. As a reminder, these points are used to get in-game skins, and 100k points equals to quite a lot of playtime
Made Canacana’s skill 2’s cooldown longer, in exchange, the crippling bullet eye is faster
Made SugarSpiceAndEverythingNice’s yellow ray in mode 2 much stronger, I didn’t take into account the fact it is pretty hard to hit accurately with it, and so I now took into account a 20% success rate to make more accurate damages, it so went up from 0.3 damages per contact point to 1.4, I felt 1.5, though correct, would be too much
Now that a round of balancing was done, Canacana and SugarSpicesAndEverythingNice was added to the competitive mode
Raised the player’s max fall speed to a speed pretty hard to reach
Added two sprays, when you press the spray key, it alternates between the different sprays,
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Added random to the list of possible picks
Fixes:
Green’s mine had some unexpected Z elevation problem that was never spotted up to today (one is rarely seen at the same place than a mine unless one uses the shadow world), now fixed
Known bugs:
All my tweening plugins are subject to the same bug (never extending), which should come from a bug with the engine. I’ll try to find another plugin to use, or if I don’t some cheating workaround (like arbitrarily setting size if under 50 after the tweening is supposed to end)
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