Game
Escape Room (HTC VIVE)
9 years ago

0.8.0 Devlog


Changes:

added 2 new levels
changed Easter egg to be more like a “nod”
added a “nod”
changed level 2 slightly
changed test level
ect

known problems:

level 3 stapler is too big
level 4 drawer is a bit buggy
level 4 drawer is too slippery making it look weird
test level is too dark
level 4 is possibly wrong lighting

sneak peek/hints :

next update will have special thanks probably
next update will be the first “media worthy update”
will upload a in game video of 0.9.0 for this page.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Runestones: from concept to in-game model🗿

"Our work is never over" they said.

Just a Pico sprite

Werehog transformation process. #sonicunleashed

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

Szayel Aporro Granz - Bleach